Informative art: using amplified artworks as information displays
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Aesthetic information collages: generating decorative displays that contain information
Proceedings of the 14th annual ACM symposium on User interface software and technology
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Exploring the design and use of peripheral displays of awareness information
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Is a picture worth a thousand words?: an evaluation of information awareness displays
GI '04 Proceedings of the 2004 Graphics Interface Conference
The power-aware cord: energy awareness through ambient information display
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Breakaway: an ambient display designed to change human behavior
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A taxonomy of ambient information systems: four patterns of design
Proceedings of the working conference on Advanced visual interfaces
Sustainable interaction design: invention & disposal, renewal & reuse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Eco-visualization: combining art and technology to reduce energy consumption
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
GI '07 Proceedings of Graphics Interface 2007
A bright green perspective on sustainable choices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Plastic: a metaphor for integrated technologies
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Energy aware dwelling: a critical survey of interaction design for eco-visualizations
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Nourishing the ground for sustainable HCI: considerations from ecologically engaged art
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Theory-driven design strategies for technologies that support behavior change in everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
It's not easy being green: understanding home computer power management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Coralog: use-aware visualization connecting human micro-activities to environmental change
CHI '09 Extended Abstracts on Human Factors in Computing Systems
"show-me": water consumption at a glance to promote water conservation in the shower
Proceedings of the 4th International Conference on Persuasive Technology
One size does not fit all: applying the transtheoretical model to energy feedback technology design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for persuasion: toward ambient eco-visualization for awareness
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Elements of consumption: an abstract visualization of household consumption
SG'11 Proceedings of the 11th international conference on Smart graphics
Beyond energy monitors: interaction, energy, and emerging energy systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Revisiting the jacquard loom: threads of history and current patterns in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"I'd never get out of this !?$%# office": redesigning time management for the enterprise
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sustainably unpersuaded: how persuasion narrows our vision of sustainability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Family interaction for responsible natural resource consumption
CHI '12 Extended Abstracts on Human Factors in Computing Systems
EVERT: energy representations for probing electric vehicle practice
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Motivational aspects in energy feedback systems design
Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
Enough power to move: dimensions for representing energy availability
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Personalised eco-feedback as a design technique for motivating energy saving behaviour at home
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Mind the theoretical gap: interpreting, using, and developing behavioral theory in HCI research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reveal-it!: the impact of a social visualization projection on public awareness and discourse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When the price is right: enabling time-dependent pricing of broadband data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring sustainability research in computing: where we are and where we go next
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Shape changing device for notification
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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People are ready to change themselves to adopt more eco-friendly habits such as conserving electricity when they are aware of the possible problems of their lifestyle. In this sense, ambient display, which users experience occasionally without its interfering with their primary tasks, is well suited to provide the feedback of their personal activities in a more subtle manner than direct information presentation. We present the results of user studies with two ambient displays in different visualization styles. Participants showed diverse usage behaviors of ambient displays according to their motivational level of sustainable lifestyle. In addition, iconic metaphor of eco-visualization can trigger more emotional attachment while indexical representation helps retrospective functions. Finally, we suggest design requirements for ambient displays that support different stages of persuasion from raising awareness to motivating to change behaviors and to maintaining desired habits.