Methods to support human-centred design
International Journal of Human-Computer Studies
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MAHI: investigation of social scaffolding for reflective thinking in diabetes management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Activity sensing in the wild: a field trial of ubifit garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Getting to green: understanding resource consumption in the home
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Proceedings of the 6th ACM conference on Embedded network sensor systems
EatWell: sharing nutrition-related memories in a low-income community
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Theory-driven design strategies for technologies that support behavior change in everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Goal-setting considerations for persuasive technologies that encourage physical activity
Proceedings of the 4th International Conference on Persuasive Technology
One size does not fit all: applying the transtheoretical model to energy feedback technology design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design of eco-feedback technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing persuasion: health technology for low-income African American communities
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
HCI and environmental sustainability: the politics of design and the design of politics
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Design requirements for ambient display that supports sustainable lifestyle
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Mining behavioral economics to design persuasive technology for healthy choices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fit4life: the design of a persuasive technology promoting healthy behavior and ideal weight
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How to evaluate technologies for health behavior change in HCI research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Motivating mobility: designing for lived motivation in stroke rehabilitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
The design and evaluation of prototype eco-feedback displays for fixture-level water usage data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Introduction to the special issue on practice-oriented approaches to sustainable HCI
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on practice-oriented approaches to sustainable HCI
Open source smartphone libraries for computational social science
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Watch your steps: designing a semi-public display to promote physical activity
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Using automated voice calls to improve adherence to iron supplements during pregnancy: a pilot study
Proceedings of the Sixth International Conference on Information and Communication Technologies and Development: Full Papers - Volume 1
Avatar interfaces for biobehavioral feedback
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
Competing or aiming to be average?: normification as a means of engaging digital volunteers
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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Researchers in HCI and behavioral science are increasingly exploring the use of technology to support behavior change in domains such as health and sustainability. This work, however, remain largely siloed within the two communities. We begin to address this silo problem by attempting to build a bridge between the two disciplines at the level of behavioral theory. Specifically, we define core theoretical terms to create shared understanding about what theory is, discuss ways in which behavioral theory can be used to inform research on behavior change technologies, identify shortcomings in current behavioral theories, and outline ways in which HCI researchers can not only interpret and utilize behavioral science theories but also contribute to improving them.