Human values and the design of computer technology
Human values and the design of computer technology
Toward an ethics of persuasive technology
Communications of the ACM
Understanding and Using Context
Personal and Ubiquitous Computing
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Using Low-Cost Sensing to Support Nutritional Awareness
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Reflecting on health: a system for students to monitor diet and exercise
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Enabling nutrition-aware cooking in a smart kitchen
CHI '07 Extended Abstracts on Human Factors in Computing Systems
The snackbot: documenting the design of a robot for long-term human-robot interaction
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing persuasion: health technology for low-income African American communities
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Personalization in HRI: a longitudinal field experiment
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
A transformational product to improve self-control strength: the chocolate machine
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ripple effects of an embedded social agent: a field study of a social robot in the workplace
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mind the theoretical gap: interpreting, using, and developing behavioral theory in HCI research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cooking personas: Goal-directed design requirements in the kitchen
International Journal of Human-Computer Studies
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Influence through information and feedback has been one of the main approaches of persuasive technology. We propose another approach based on behavioral economics research on decision-making. This approach involves designing the presentation and timing of choices to encourage people to make self-beneficial decisions. We applied three behavioral economics persuasion techniques - the default option strategy, the planning strategy, and the asymmetric choice strategy - to promote healthy snacking in the workplace. We tested the strategies in three experimental case studies using a human snack deliverer, a robot, and a snack ordering website. The default and the planning strategies were effective, but they worked differently depending on whether the participants had healthy dietary lifestyles or not. We discuss designs for persuasive technologies that apply behavioral economics.