Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Making space for stories: ambiguity in the design of personal communication systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Breakaway: an ambient display designed to change human behavior
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MAHI: investigation of social scaffolding for reflective thinking in diabetes management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Activity sensing in the wild: a field trial of ubifit garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Mobile Sensing Platform: An Embedded Activity Recognition System
IEEE Pervasive Computing
Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Persuasiveness of a mobile lifestyle coaching application using social facilitation
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Embedding behavior modification strategies into a consumer electronic device: a case study
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Goal-setting considerations for persuasive technologies that encourage physical activity
Proceedings of the 4th International Conference on Persuasive Technology
Combating obesity trends in teenagers through persuasive mobile technology
ACM SIGACCESS Accessibility and Computing
COVER STORY SUPPLEMENT: Project Masiluleke
interactions - Catalyzing a Perfect Storm
COVER STORY: Catalyzing a perfect storm: mobile phone-based HIV-prevention behavioral interventions
interactions - Catalyzing a Perfect Storm
Persuasive mobile exercise companion for teenagers with weight management issues
ACM SIGACCESS Accessibility and Computing
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Design and evaluation guidelines for mental health technologies
Interacting with Computers
Mobile system to motivate teenagers' physical activity
Proceedings of the 9th International Conference on Interaction Design and Children
Using data to promote healthy behavior in children
Proceedings of the 9th International Conference on Interaction Design and Children
Design requirements for ambient display that supports sustainable lifestyle
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Ambient influence: can twinkly lights lure and abstract representations trigger behavioral change?
Proceedings of the 12th ACM international conference on Ubiquitous computing
Gathering requirements for a personal health management system
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
EcoIsland: a persuasive application to motivate sustainable behavior in collectivist cultures
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Heuristic evaluation of persuasive health technologies
Proceedings of the 1st ACM International Health Informatics Symposium
Perceptions of visualizing personal mobile communication patterns
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Understanding social needs and motivations to share data in online sports communities
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Designing for context-aware health self-monitoring, feedback, and engagement
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Towards negotiation as a framework for health promoting technology
ACM SIGHIT Record
Designing for peer involvement in weight management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fit4life: the design of a persuasive technology promoting healthy behavior and ideal weight
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
In the mood: engaging teenagers in psychotherapy using mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Motivating mobility: designing for lived motivation in stroke rehabilitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal informatics and HCI: design, theory, and social implications
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Five strategies for supporting healthy behavior change
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Power ballads: deploying aversive energy feedback in social media
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Mobile technologies for promoting health and wellness among african american youth
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: context diversity - Volume Part III
Mobile interfaces for better living: supporting awareness in a smart home environment
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: context diversity - Volume Part III
From consumers to owners: using meta-design environments to motivate changes in energy consumption
IS-EUD'11 Proceedings of the Third international conference on End-user development
Understanding my data, myself: supporting self-reflection with ubicomp technologies
Proceedings of the 13th international conference on Ubiquitous computing
Comparative feedback in the street: exposing residential energy consumption on house façades
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Ambient displays: influencing movement patterns
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
"I regretted the minute I pressed share": a qualitative study of regrets on Facebook
Proceedings of the Seventh Symposium on Usable Privacy and Security
Using SMS to provide continuous assessment and improve health outcomes for children with asthma
Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Using context to reveal factors that affect physical activity
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing for persuasion: toward ambient eco-visualization for awareness
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Personality and persuasive technology: an exploratory study on health-promoting mobile applications
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Jog falls: a pervasive healthcare platform for diabetes management
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Personalized persuasion in ambient intelligence: the APStairs system
AmI'11 Proceedings of the Second international conference on Ambient Intelligence
Motivating participation in social computing applications: a user modeling perspective
User Modeling and User-Adapted Interaction
"I'd never get out of this !?$%# office": redesigning time management for the enterprise
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The search dashboard: how reflection and comparison impact search behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Playable character: extending digital games into the real world
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding heart rate sharing: towards unpacking physiosocial space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ShutEye: encouraging awareness of healthy sleep recommendations with a mobile, peripheral display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing wellness interventions and applications
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Interaction design and emotional wellbeing
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Personal informatics in practice: improving quality of life through data
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Sonic Cradle: designing for an immersive experience of meditation by connecting respiration to music
Proceedings of the Designing Interactive Systems Conference
Determining the determinants of health behaviour change through an online social network
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Persuasion and reflective learning: closing the feedback loop
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
A spark of activity: exploring informative art as visualization for physical activity
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Walk2Build: a GPS game for mobile exergaming with city visualization
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Wellness interventions and HCI: theory, practice, and technology
ACM SIGHIT Record
Physical Activity Motivating Games: Be Active and Get Your Own Reward
ACM Transactions on Computer-Human Interaction (TOCHI)
Unboxing the tools for physical rehabilitation: embracing the difference between the clinic and home
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Mobile games and design requirements to increase teenagers' physical activity
Pervasive and Mobile Computing
Creating visibility: understanding the design space for food waste
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
MyTerritory: evaluation of outdoor gaming prototype for music discovery
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Nudging the Trolley in the Supermarket: How to Deliver the Right Information to Shoppers
International Journal of Mobile Human Computer Interaction
Major life changes and behavioral markers in social media: case of childbirth
Proceedings of the 2013 conference on Computer supported cooperative work
Negotiating food waste: Using a practice lens to inform design
ACM Transactions on Computer-Human Interaction (TOCHI)
Echoes from the past: how technology mediated reflection improves well-being
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A text message a day keeps the pulmonologist away
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mind the theoretical gap: interpreting, using, and developing behavioral theory in HCI research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cooking behaviours: understanding energy use to design persuasive applications
Proceedings of the 6th International Conference on Persuasive Technology: Persuasive Technology and Design: Enhancing Sustainability and Health
Mediated meditation: cultivating mindfulness with sonic cradle
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Personal informatics in the wild: hacking habits for health & happiness
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Tailoring persuasive health games to gamer type
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Transtheoretical model for designing technologies supporting an active lifestyle
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
An initial model for designing socially translucent systems for behavior change
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
Pervasive monitoring to support reflective learning
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
ACM Transactions on Computer-Human Interaction (TOCHI)
SweatAtoms: materializing physical activity
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Supporting task resumption using visual feedback
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
Make me move at work! An ambient light display to increase physical activity
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
MyReDiary: exploring the design for supporting adherence to physical rehabilitation
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
Monitoring activity of patients with bipolar disorder using smart phones
Proceedings of International Conference on Advances in Mobile Computing & Multimedia
The irony and re-interpretation of our quantified self
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
LunchTime: a slow-casual game for long-term dietary behavior change
Personal and Ubiquitous Computing
CAMMInA: a mobile ambient information system to motivate elders to exercise
Personal and Ubiquitous Computing
Developing culturally relevant design guidelines for encouraging healthy eating behavior
International Journal of Human-Computer Studies
Pervasive and Mobile Computing
International Journal of Mobile Human Computer Interaction
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In this paper, we propose design strategies for persuasive technologies that help people who want to change their everyday behaviors. Our strategies use theory and prior work to substantially extend a set of existing design goals. Our extensions specifically account for social characteristics and other tactics that should be supported by persuasive technologies that target long-term discretionary use throughout everyday life. We used these strategies to design and build a system that encourages people to lead a physically active lifestyle. Results from two field studies of the system - a three-week trial and a three-month experiment - have shown that the system was successful at helping people maintain a more physically active lifestyle and validate the usefulness of the strategies.