Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Motivating, influencing, and persuading users
The human-computer interaction handbook
Urban probes: encountering our emerging urban atmospheres
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Eco-visualization: combining art and technology to reduce energy consumption
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Leveraging Social Networks To Motivate Individuals to Reduce their Ecological Footprints
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
Theory-driven design strategies for technologies that support behavior change in everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Weigh your waste: a sustainable way to reduce waste
CHI '09 Extended Abstracts on Human Factors in Computing Systems
A behavior model for persuasive design
Proceedings of the 4th International Conference on Persuasive Technology
A stage-based model of personal informatics systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
One size does not fit all: applying the transtheoretical model to energy feedback technology design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mapping the landscape of sustainable HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cleanly: trashducation urban system
CHI '10 Extended Abstracts on Human Factors in Computing Systems
HCI and environmental sustainability: the politics of design and the design of politics
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Designing eco-feedback systems for everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
In the mood: engaging teenagers in psychotherapy using mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Power ballads: deploying aversive energy feedback in social media
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Creating visibility: understanding the design space for food waste
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Negotiating food waste: Using a practice lens to inform design
ACM Transactions on Computer-Human Interaction (TOCHI)
HCI in the press: online public reactions to mass media portrayals of HCI research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Methods for studying technology in the home
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Designing voting technology for participation
Proceedings of the 14th Annual International Conference on Digital Government Research
Sustainability in the workplace: nine intervention techniques for behavior change
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Green food technology: UbiComp opportunities for reducing the environmental impacts of food
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
An initial model for designing socially translucent systems for behavior change
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
Towards food waste interventions: an exploratory approach
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Competing or aiming to be average?: normification as a means of engaging digital volunteers
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
International Journal of Human-Computer Studies
Encouraging sustainable fashion with a playful recycling system
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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BinCam is a social persuasive system to motivate reflection and behavioral change in the food waste and recycling habits of young adults. The system replaces an existing kitchen refuse bin and automatically logs disposed of items through digital images captured by a smart phone installed on the underside of the bin lid. Captured images are uploaded to a BinCam application on Facebook where they can be explored by all users of the BinCam system. Engagement with BinCam is designed to fit into the existing structure of users' everyday life, with the intention that reflection on waste and recycling becomes a playful and shared group activity. Results of a user study reveal an increase in both users' awareness of, and reflection about, their waste management and their motivation to improve their waste-related skills. With BinCam, we also explore informational and normative social influences as a source of change (e.g., socially evoked feelings of 'guilt' for non-recycling or food disposal), which has to date been underexplored in persuasive HCI. Design implications for reflection and social persuasion are proposed.