Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Motivating, influencing, and persuading users
The human-computer interaction handbook
Urban probes: encountering our emerging urban atmospheres
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Waterbot: exploring feedback and persuasive techniques at the sink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Eco-visualization: combining art and technology to reduce energy consumption
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Leveraging Social Networks To Motivate Individuals to Reduce their Ecological Footprints
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
Persuasion as an ingredient of societal interfaces
interactions - Societal interfaces: solving problems, affecting change
Surrounded by ambient persuasion
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Getting to green: understanding resource consumption in the home
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Theory-driven design strategies for technologies that support behavior change in everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
WattBot: a residential electricity monitoring and feedback system
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Weigh your waste: a sustainable way to reduce waste
CHI '09 Extended Abstracts on Human Factors in Computing Systems
A stage-based model of personal informatics systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
One size does not fit all: applying the transtheoretical model to energy feedback technology design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mapping the landscape of sustainable HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design of eco-feedback technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
There's a monster in my kitchen: using aversive feedback to motivate behaviour change
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Cleanly: trashducation urban system
CHI '10 Extended Abstracts on Human Factors in Computing Systems
HCI and environmental sustainability: the politics of design and the design of politics
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Coffee maker patterns and the design of energy feedback artefacts
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Designing eco-feedback systems for everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
In the mood: engaging teenagers in psychotherapy using mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PINC: persuasion, influence, nudge & coercion through mobile devices
CHI '11 Extended Abstracts on Human Factors in Computing Systems
With a little help from a friend: a shower calendar to save water
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Power ballads: deploying aversive energy feedback in social media
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sustainable decision making: the role of decision support systems
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
Encouraging sustainable fashion with a playful recycling system
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Disposing of waste is a common part of our everyday life, yet we do not pay much attention to the process. For many it can be considered a habitual, unconscious process. Disposed goods and materials, however, do not simply disappear. This issue has been approached widely and in a variety of disciplines and arenas, including HCI. We add to this growing literature by considering recycling and food waste as habitual behavior and investigate the potential to design toward conscious reflection on waste disposal intentions and behaviors through social influence and aversive affect. That is, we aim to design beyond habitual performance of waste disposal behavior in two phases of (1) awareness raising and (2) supporting subsequent intentions for behavior change. We present results of a rich qualitative and explorative evaluation of the BinCam system, a two-part persuasive technology, which replaces an everyday waste bin with one enabled to capture and share images of disposed of waste on an online social network. Findings suggest that awareness raising leads to self-reflection and re-evaluation. The re-evaluation causes feelings of shame, where individuals perceive a disparity between their attitudes and their behaviors. Results also highlight the importance of a person's perceived behavioral control (e.g., a person's recycling competences or facilities) for enabling behavioral change and confirm the significance of providing "signal triggers" to individuals to remind them about performing the desirable behavior in its required context. Furthermore, as the present research extends its focus beyond the lone individual, it contributes to our understanding and study of social influence processes and group movements.