Persuasive computers: perspectives and research directions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The landscape of persuasive technologies
Communications of the ACM
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Context-aware design and interaction in computer systems
IBM Systems Journal
A new research challenge: persuasive technology to motivate healthy aging
IEEE Transactions on Information Technology in Biomedicine
Exploring feedback and persuasive techniques at the sink
interactions - Ambient intelligence: exploring our living environment
Chick clique: persuasive technology to motivate teenage girls to exercise
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Getting to green: understanding resource consumption in the home
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Living interfaces: the thrifty faucet
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ADAPT: audience design of ambient persuasive technology
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Influencing interaction: development of the design with intent method
Proceedings of the 4th International Conference on Persuasive Technology
Proceedings of the 4th International Conference on Persuasive Technology
Social influence of a persuasive agent: the role of agent embodiment and evaluative feedback
Proceedings of the 4th International Conference on Persuasive Technology
Development of an Emotional Interface for Sustainable Water Consumption in the Home
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Playful bottle: a mobile social persuasion system to motivate healthy water intake
Proceedings of the 11th international conference on Ubiquitous computing
A Framework to Develop Persuasive Smart Environments
AmI '09 Proceedings of the European Conference on Ambient Intelligence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UpStream: motivating water conservation with low-cost water flow sensing and persuasive displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Pediluma: motivating physical activity through contextual information and social influence
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Means based adaptive persuasive systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Issues in evaluating ambient displays in the wild: two case studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
With a little help from a friend: a shower calendar to save water
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Learning sustainability: families, learning, and next-generation eco-feedback technology
Proceedings of the 10th International Conference on Interaction Design and Children
Multi-granular demand forecasting in SmarterWater
Proceedings of the 13th international conference on Ubiquitous computing
Motivating reflection about health within the family: the use of goal setting and tailored feedback
User Modeling and User-Adapted Interaction
Using mobile phones for promoting water conservation
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Domestic artefacts: sustainability in the context of indian middle class
Proceedings of the 4th international conference on Intercultural Collaboration
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
GasSense: appliance-level, single-point sensing of gas activity in the home
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Ambient Intelligence in Everyday Life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Embedded interaction in a water fountain for motivating behavior change in public space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design and evaluation of prototype eco-feedback displays for fixture-level water usage data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of how small user interface changes can improve scientists' analytic strategies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Inspiring the design of longer-lived electronics through an understanding of personal attachment
Proceedings of the Designing Interactive Systems Conference
Deep conservation in urban India and its implications for the design of conservation technologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Promoting pro-environmental behaviour: a tale of two systems
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Pervasive and Mobile Computing
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This paper presents an exploration of user interfaces, persuasive interfaces and feedback techniques in the domain of the sink. Waterbot is a system to inform and motivate behavior at the sink for the purpose of increasing safety and functionality and ultimately motivating behavior change. Waterbot can be adapted to many current sink scenarios and demonstrates the breadth of interaction possible at the point of use of water. It functions as a platform for experimenting with safety, hygiene and water conservation in a sink. This paper presents the feedback and persuasion techniques of augmented physical interfaces with value-added design, automation, just-in-time prompts, positive and negative reinforcement, social validation and adaptive interfaces. Four design iterations are presented to affect behavior at the increasing cognitive levels of safety, functionality and behavior change.