Tailoring Health Messages: Customizing Communication with Computer Technology
Tailoring Health Messages: Customizing Communication with Computer Technology
The Evaluation of a Personalised Health Information System for Patients with Cancer
User Modeling and User-Adapted Interaction
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Fitness computer game with a bodily user interface
ICEC '03 Proceedings of the second international conference on Entertainment computing
Waterbot: exploring feedback and persuasive techniques at the sink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Breakaway: an ambient display designed to change human behavior
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fitster: social fitness information visualizer
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Chick clique: persuasive technology to motivate teenage girls to exercise
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Personal and Ubiquitous Computing
A bright green perspective on sustainable choices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Activity sensing in the wild: a field trial of ubifit garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reflecting human behavior to motivate desirable lifestyle
Proceedings of the 7th ACM conference on Designing interactive systems
Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Generation of Personalised Advisory Messages: An Ontology Based Approach
CBMS '08 Proceedings of the 2008 21st IEEE International Symposium on Computer-Based Medical Systems
EatWell: sharing nutrition-related memories in a low-income community
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Game design principles in everyday fitness applications
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Supporting family engagement in weight management
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Toward technologies that support family reflections on health
Proceedings of the ACM 2009 international conference on Supporting group work
Proceedings of the 4th International Conference on Foundations of Digital Games
Goal-setting considerations for persuasive technologies that encourage physical activity
Proceedings of the 4th International Conference on Persuasive Technology
"show-me": water consumption at a glance to promote water conservation in the shower
Proceedings of the 4th International Conference on Persuasive Technology
Proceedings of the 4th International Conference on Persuasive Technology
Persuasiveness of a mobile lifestyle coaching application using social facilitation
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
User Modeling and User-Adapted Interaction
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Embedding behavior modification strategies into a consumer electronic device: a case study
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Preface to the special issue on personalization for e-health
User Modeling and User-Adapted Interaction
User Modeling and User-Adapted Interaction
Designing for reflection and collaboration to support a transition from welfare to work
Proceedings of the 2013 conference on Computer supported cooperative work
Achieve: evaluating the impact of progress logging and social feedback on goal achievement
Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
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It is widely acknowledged that obesity is a serious health issue. Despite governments' campaigns and initiatives to raise the level of awareness, the proportion of adults classified as overweight or obese is increasing steadily. As a result, there has been a growing interest in Human Computer Interaction and User Modelling to study how to support health behaviour change. While most of the work to date has focused on individuals, medical research has shown that family engagement plays an important role on health behaviour. To consider the family context, we are developing technology that facilitates health discussions and encourages supportive behaviour within the family. We investigate how to motivate members of a family to reflect upon their lifestyle and think of ways in which they can make it healthier. In particular, we have looked at whether providing explicit goals and tailored feedback can have an impact. During a two week trial with families in which we explored these strategies, we found that setting a collective goal for the family influenced how much the family as a whole contributed, and that feedback increased significantly mothers' participation. Our results also suggest that establishing a family goal encouraged families to work together and, in particular, to help each other find ways to be healthier. Finally, 76% of participants reported discussing the task with someone in their family, and, also discussing it together as a family (57%).