Fitness computer game with a bodily user interface

  • Authors:
  • Sari Mokka;Antti Väätänen;Juhani Heinilä;Pasi Välkkynen

  • Affiliations:
  • VTT Information Technology;VTT Information Technology;VTT Information Technology;VTT Information Technology

  • Venue:
  • ICEC '03 Proceedings of the second international conference on Entertainment computing
  • Year:
  • 2003

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Abstract

The experience players get from playing a computer game depends on how well the story and the action can capture players attention. Sometimes people immerse to the game environment so strongly that they forget their actual physical surroundings and feel as they are part of the game environment. In the Virku (Virtual Fitness Centre) research project we developed a fitness computer game which aims at making the exercise session more motivating and rich in experiences. The user is exercising while he is exploring new surroundings or playing a fitness game in VE. In Virku the VE is generated from map information. The bodily user interface was selected because it seems that it can add to users sense of presence and it is suitable for exercising purposes. The Virku interface is a combination of an exercise bicycle, a computer and a screen. Nine users pilot-tested the fitness game.