CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fitness computer game with a bodily user interface
ICEC '03 Proceedings of the second international conference on Entertainment computing
Airhockey over a distance: a networked physical game to support social interactions
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Personal and Ubiquitous Computing
Building a table tennis game for three players
Proceedings of the international conference on Advances in computer entertainment technology
Evaluating a distributed physical leisure game for three players
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Multi-jump: jump roping over distances
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Journal of Biomedical Informatics
Transforming solitary exercises into social exergames
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Combining moving bodies with digital elements: design space between players and screens
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
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Table tennis is a game that can provide healthy exercise and is also a social pastime for players of all ages across the world. However, players have to be collocated to play, and three players cannot usually play at the same time in fair or equitable manner. We have developed a networked table tennis like game called Table Tennis for Three (TTT). TTT is a game played with bat and ball by three people on three physically separated table tennis tables. The players of TTT can interact with one another through the use of augmented virtuality - the augmentation of virtual systems with elements of physical game play. TTT uses the physicality of table tennis combined with the communicative media typically associated with videoconferencing. TTT has been developed with the aim of achieving similar benefits to those of co-located table tennis such as exercise, enjoyment and bringing people together to socialize.