Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
A table tennis game for three players
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Game design principles in everyday fitness applications
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Game Development Essentials: An Introduction
Game Development Essentials: An Introduction
Heart rate control of exercise video games
Proceedings of Graphics Interface 2009
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Jogging over a distance between Europe and Australia
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Designing sports: a framework for exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MobiCon: a mobile context-monitoring platform
Communications of the ACM
ExerSync: facilitating interpersonal synchrony in social exergames
Proceedings of the 2013 conference on Computer supported cooperative work
Dungeons & swimmers: designing an interactive exergame for swimming
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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This paper discusses an approach for transforming solitary exercises into social exergames. We frame our discussion by highlighting the relation between the original exercises and game interactions, and by analyzing an example exergame which is successfully transformed from its original solitary exercise. We present a user study of the exergame that evaluates the need for holistic transformation strategies from solitary exercises into social exergames.