Audio games: new perspectives on game audio
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Finger dance: a sound game for blind people
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Jogging over a distance between Europe and Australia
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Transforming solitary exercises into social exergames
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
The art of game design: a book of lenses
The art of game design: a book of lenses
ExerLink: enabling pervasive social exergames with heterogeneous exercise devices
Proceedings of the 10th international conference on Mobile systems, applications, and services
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We propose Dungeons & Swimmers, an interactive audio- and motion-based exergame for swimming. As the first of its kind, we explore its design considerations and opportunities stemming from swimming. We gamify the four different stroke types with an auditory feedback. For minimal interference, we develop a single sensor-based wearable prototype detecting the strokes and stroke types in real time. We conduct a pilot deployment to study initial user experiences.