Finger dance: a sound game for blind people

  • Authors:
  • Daniel Miller;Aaron Parecki;Sarah A. Douglas

  • Affiliations:
  • University of Oregon;University of Oregon;University of Oregon

  • Venue:
  • Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
  • Year:
  • 2007

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Abstract

The usual approach to developing video games for people with visual impairment is sensory substitution. Elements of the visual display are replaced with auditory and/or haptic displays. Our approach differs. The purpose of the Finger Dance project is to research and develop accessible solutions to games that are inherently audio: musical rhythm-action games such as Dance Dance Revolution. However, these games still rely on visual cues that instruct the user on how to play along with musical rhythms. Finger Dance is an original audio-based rhythm-action game we developed specifically for visually impaired people. Working with both blind and sighted gamers using a human-centered development approach, players are able to play the game on their own and are enthusiastic about it. This paper discusses the game's design, development process and user studies.