AudioBattleship: blind learners collaboration through sound
CHI '03 Extended Abstracts on Human Factors in Computing Systems
How to make games for visually impaired children
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Blind hero: enabling guitar hero for the visually impaired
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
The tiresias effect: feedforward using light versus temperature in a tangible user interface
CHI '10 Extended Abstracts on Human Factors in Computing Systems
VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Usability of a Multimodal Video Game to Improve Navigation Skills for Blind Children
ACM Transactions on Accessible Computing (TACCESS)
The evaluation of visually impaired people's ability of defining the object location on touch-screen
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
Advances in game accessibility from 2005 to 2010
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
Supplemental sonification of a bingo game
Proceedings of the 6th International Conference on Foundations of Digital Games
"Eu também quero jogar!": reavaliando as práticas e diretrizes de acessibilidade em jogos
Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
Dungeons & swimmers: designing an interactive exergame for swimming
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Audio haptic videogaming for developing wayfinding skills in learners who are blind
Proceedings of the 19th international conference on Intelligent User Interfaces
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The usual approach to developing video games for people with visual impairment is sensory substitution. Elements of the visual display are replaced with auditory and/or haptic displays. Our approach differs. The purpose of the Finger Dance project is to research and develop accessible solutions to games that are inherently audio: musical rhythm-action games such as Dance Dance Revolution. However, these games still rely on visual cues that instruct the user on how to play along with musical rhythms. Finger Dance is an original audio-based rhythm-action game we developed specifically for visually impaired people. Working with both blind and sighted gamers using a human-centered development approach, players are able to play the game on their own and are enthusiastic about it. This paper discusses the game's design, development process and user studies.