3D sound interactive environments for problem solving
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
American sign language recognition in game development for deaf children
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Non-speech input and speech recognition for real-time control of computer games
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Designing a narrative-based audio only 3D game engine
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
How to make games for visually impaired children
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Making the mainstream accessible: redefining the game
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Finger dance: a sound game for blind people
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
AudiOdyssey: an accessible video game for both sighted and non-sighted gamers
Future Play '07 Proceedings of the 2007 conference on Future Play
Accessibility in virtual worlds
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Toward accessible 3D virtual environments for the blind and visually impaired
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Bringing haptics to Second Life
Proceedings of the 2008 Ambi-Sys workshop on Haptic user interfaces in ambient media systems
Sudoku access: a sudoku game for people with motor disabilities
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Blind hero: enabling guitar hero for the visually impaired
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
PowerUp: an accessible virtual world
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Evaluation of spatial abilities within a 2D auditory platform game
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Towards Generalised Accessibility of Computer Games
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
A Computer Game Designed for All
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
Accessibility Issues in Game-Like Interfaces
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
Designing universally accessible games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Implementing accessibility in educational videogames with
MTDL '09 Proceedings of the first ACM international workshop on Multimedia technologies for distance learning
Usability of a multimodal videogame to improve navigation skills for blind children
Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility
Rock Vibe: Rock Band® computer games for people with no or limited vision
Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility
TextSL: a command-based virtual world interface for the visually impaired
Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility
Unified design of universally accessible games
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
The virtual paddle: an universal interaction for accessible video games
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
Guidelines for designing mobility and orientation software for blind children
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
An accessible multimodal pong game space
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Haptic emulation of games: haptic Sudoku for the blind
Proceedings of the 3rd International Conference on PErvasive Technologies Related to Assistive Environments
Universal Access in the Information Society
Semi automatic generator of tactile video games for visually impaired children
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
Access invaders: developing a universally accessible action game
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
Internet and accessible entertainment
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
Preliminary evaluation of three eyes-free interfaces for point-and-click computer games
Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility
Reusable game interfaces for people with disabilities
Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility
Towards universal game development in education: automatic and semiautomatic methodologies
ICWL'12 Proceedings of the 11th international conference on Advances in Web-Based Learning
Designing serious games for adult students with cognitive disabilities
ICONIP'12 Proceedings of the 19th international conference on Neural Information Processing - Volume Part IV
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The research in the area of game accessibility has grown significantly since the last time it was examined in 2005. This paper examines the body of work between 2005 and 2010. We selected a set of papers on topics we felt represented the scope of the field, but were not able to include all papers on the subject. A summary of the research we examined is provided, along with suggestions for future work in game accessibility. It is hoped that this summary will prompt others to perform further research in this area.