Usability Engineering
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PowerUp: an accessible virtual world
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Towards Generalised Accessibility of Computer Games
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Towards Generalised Accessibility of Computer Games Introduction to the Special Thematic Session
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
A Computer Game Designed for All
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
Accessibility Issues in Game-Like Interfaces
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
Designing universally accessible games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Exploring Visual and Motor Accessibility in Navigating a Virtual World
ACM Transactions on Accessible Computing (TACCESS)
Video Gaming for Blind Learners School Integration in Science Classes
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Implementing accessibility in educational videogames with
MTDL '09 Proceedings of the first ACM international workshop on Multimedia technologies for distance learning
Unified design of universally accessible games
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
The virtual paddle: an universal interaction for accessible video games
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
CanSpeak: a customizable speech interface for people with dysarthric speech
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs: Part I
Advances in game accessibility from 2005 to 2010
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
Audio haptic videogaming for developing wayfinding skills in learners who are blind
Proceedings of the 19th international conference on Intelligent User Interfaces
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
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This paper depicts the notion of Universally Accessible Games and presents the development of a related action game entitled Access Invaders. The design of the game's user interface which accommodates concurrently the needs of people with diverse abilities is described, along with the approach followed to adapt the game logic and content to achieve accessibility. In this context, the concept of Parallel Game Universes is introduced and suggested as a solution for the creation of multiplayer universally accessible action games