Interaction Design
Prototyping tools and techniques
The human-computer interaction handbook
Audio games: new perspectives on game audio
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Designing universally accessible games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Unified design of universally accessible games
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
Meta-design: expanding boundaries and redistributing control in design
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Universal Access in the Information Society
Access invaders: developing a universally accessible action game
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
Guidelines for the development of accessible computer games
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
The art of game design: a book of lenses
The art of game design: a book of lenses
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Universal games aim to allow a game to be played by the largest possible extension of users -- regardless of the users' sensorial, physical, cognitive and emotional capabilities. The Unified Design presents a process to design universal games, describing how one can design a game in a more abstract way. The conceived abstract design can be specialized according to the users' interaction needs, allowing users with different interaction abilities to play. However, implementing the specializations might be expensive. This paper presents an approach to aid the prototyping of high fidelity universal games by using events and abstract classes to represent game entities. A case study was performed, illustrating the approach in the development of a Pong clone, allowing average users, hearing impaired users and visually impaired users to play the game.