Guidelines for the development of accessible computer games

  • Authors:
  • Roland Ossmann;Klaus Miesenberger

  • Affiliations:
  • Institute Integriert Studieren, University of Linz, Linz, Austria;Institute Integriert Studieren, University of Linz, Linz, Austria

  • Venue:
  • ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
  • Year:
  • 2006

Quantified Score

Hi-index 0.00

Visualization

Abstract

Games are very important for learning, teaching, entertainment, inclusion. But they are of the most challenging applications concerning accessibility, and usability for people with disabilities. Especially in the context of playing together or in groups equal access is critical. In this paper we will present first attempts to define games accessibility guidelines helping game developers to design their products in a way that assistive technologies can interact with the game interface and that the parameters of usage can be adapted to the needs of people with disabilities