Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Computer Game Designed for All
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
Accessibility Issues in Game-Like Interfaces
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
Designing universally accessible games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Entertainment software accessibility: introduction to the special thematic session
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs: Part I
Accessibility of a social network game
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs: Part I
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
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Games are very important for learning, teaching, entertainment, inclusion. But they are of the most challenging applications concerning accessibility, and usability for people with disabilities. Especially in the context of playing together or in groups equal access is critical. In this paper we will present first attempts to define games accessibility guidelines helping game developers to design their products in a way that assistive technologies can interact with the game interface and that the parameters of usage can be adapted to the needs of people with disabilities