Communications of the ACM - Creating a science of games
Access invaders: developing a universally accessible action game
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
Guidelines for the development of accessible computer games
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
More Than Just a Game: Accessibility in Computer Games
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
Entertainment software accessibility: introduction to the special thematic session
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs: Part I
Accessibility of a social network game
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs: Part I
Advances in game accessibility from 2005 to 2010
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
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This is a short position paper which invites to put game accessibility on the agenda of accessibility and assistive technology research. Games are important for social inclusion and concepts of game interfaces enter into standard HCI and web interfaces. This makes game accessibility subject to standard software and web accessibility and asks for according R&D activities. New tools and interfaces have to be developed to bring games accessibility into the mainstream games.