Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
There's no place like home: continuing design in use
Design at work
A small matter of programming: perspectives on end user computing
A small matter of programming: perspectives on end user computing
The cathedral and the bazaar: musings on Linux and open source by an accidental revolutionary
The cathedral and the bazaar: musings on Linux and open source by an accidental revolutionary
The Social Life of Information
The Social Life of Information
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
Beyond Productivity: Information, Technology, Innovation, and Creativity
Beyond Productivity: Information, Technology, Innovation, and Creativity
The New Division of Labor: How Computers Are Creating the Next Job Market
The New Division of Labor: How Computers Are Creating the Next Job Market
Meta-design: a manifesto for end-user development
Communications of the ACM - End-user development: tools that empower users to create their own software solutions
ACM Transactions on Computer-Human Interaction (TOCHI)
The construction of usefulness: how users and context create meaning with a social networking system
The construction of usefulness: how users and context create meaning with a social networking system
Estimating the Numbers of End Users and End User Programmers
VLHCC '05 Proceedings of the 2005 IEEE Symposium on Visual Languages and Human-Centric Computing
Wikinomics: How Mass Collaboration Changes Everything
Wikinomics: How Mass Collaboration Changes Everything
The Wealth of Networks: How Social Production Transforms Markets and Freedom
The Wealth of Networks: How Social Production Transforms Markets and Freedom
Socio-technical environments supporting distributed cognition for persons with cognitive disabilities
Reflective design-in-use: co-designing an assistive remote communication system with individuals with cognitive disabilities and their families
Design planning by end-user web developers
Journal of Visual Languages and Computing
Usuários podem escrever especificações de sistemas? Um estudo empírico com uma linguagem de script
Proceedings of the VIII Brazilian Symposium on Human Factors in Computing Systems
Mindful of process: scaffolds for collaboration discourse in design education
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
From human factors to human actors to human crafters
Proceedings of the 2011 iConference
Making interactive systems more flexible: an approach based on users' participation and norms
Proceedings of the IX Symposium on Human Factors in Computing Systems
IS-EUD'11 Proceedings of the Third international conference on End-user development
DESRIST'10 Proceedings of the 5th international conference on Global Perspectives on Design Science Research
End User Development and Meta-Design: Foundations for Cultures of Participation
Journal of Organizational and End User Computing
Education and Information Technologies
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
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Meta-design is an emerging conceptual framework aimed at defining and creating socio-technical environments as living entities. It extends existing design methodologies focused on the development of a system at design time by allowing users to become co-designers at use time. Meta-design is grounded in the basic assumption that future uses and problems cannot be completely anticipated at design time, when a system is developed. Users, at use time, will discover mismatches between their needs and the support that an existing system can provide for them. Meta-design extends boundaries by supporting users as active contributors who can transcend the functionality and content of existing systems. By facilitating these possibilities, control is distributed among all stakeholders in the design process. This paper characterizes different design methodologies and identifies the unique challenges and opportunities for meta-design. It illustrates this approach with two examples: (a) Web2Gether (enriching the organizational practices and community building of assistive technology teachers), and (b) the Memory Aiding Prompting System (MAPS) (addressing the needs of people with cognitive disabilities and their caregivers). Assessments of our developments are used to identify some future implications and challenges for meta-design and its role in socially responsible design.