An empirical comparison of pie vs. linear menus
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
Access invaders: developing a universally accessible action game
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
Advances in game accessibility from 2005 to 2010
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
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The video games are often inaccessible to disabled motor people of the upper limbs. The specialized games are limited choice of the set of accessible games. We present a new accessible technique of interaction: the Virtual Paddle. We designed it with a user-centered method. It is composed of three steps: questionnaire, brainstorming and paper prototypes. Next, we present the experiment to choose the optimized paddle. Finally we discuss the results and our perspective.