The virtual paddle: an universal interaction for accessible video games

  • Authors:
  • Guillaume Lepicard;Frédéric Vella;Nadine Vigouroux;Benoît Rigolleau;David Chautard;Elian Pucheu

  • Affiliations:
  • IRIT, UMR CNRS, Paul Sabatier University, Toulouse Cedex 9, France and ENAC, Toulouse Cedex 4;IRIT, UMR CNRS, Paul Sabatier University, Toulouse Cedex 9, France;IRIT, UMR CNRS, Paul Sabatier University, Toulouse Cedex 9, France;ENAC, Toulouse Cedex 4;ENAC, Toulouse Cedex 4;ENAC, Toulouse Cedex 4

  • Venue:
  • UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
  • Year:
  • 2007

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Abstract

The video games are often inaccessible to disabled motor people of the upper limbs. The specialized games are limited choice of the set of accessible games. We present a new accessible technique of interaction: the Virtual Paddle. We designed it with a user-centered method. It is composed of three steps: questionnaire, brainstorming and paper prototypes. Next, we present the experiment to choose the optimized paddle. Finally we discuss the results and our perspective.