Can All Young Disabled Children Play at the Computer?
ICCHP '02 Proceedings of the 8th International Conference on Computers Helping People with Special Needs
Multimedia Games for Visually Impaired Children
ICCHP '02 Proceedings of the 8th International Conference on Computers Helping People with Special Needs
Study of haptic and visual interaction for sound and music control in the phase project
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
A haptic memory game using the STRESS2 tactile display
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Two-handed navigation in a haptic virtual environment
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
How to make games for visually impaired children
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Design and evaluation of a tactile memory game for visually impaired children
Interacting with Computers
Communications of the ACM - Creating a science of games
Games for science and engineering education
Communications of the ACM - Creating a science of games
Communications of the ACM - Creating a science of games
Semi automatic generator of tactile video games for visually impaired children
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
Making the mainstream accessible: what's in a game?
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
Access invaders: developing a universally accessible action game
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
Internet and accessible entertainment
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
Non-visual access to GUIs: leveraging abstract user interfaces
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
Entertainment software accessibility: introduction to the special thematic session
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs: Part I
Accessibility of a social network game
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs: Part I
Advances in game accessibility from 2005 to 2010
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
Assessment of universal design principles for analyzing computer games' accessibility
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part I
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Computer games accessibility have initially been regarded as an area of minor importance as there were much more "serious" topics to focus on. Today, the society is slowly moving forward in the direction of accessibility and the conditions come to make new proposals for mainstream game accessibility. In this paper we'll show the main reasons why it is necessary to progress in this direction, then we'll explain how works standard computer applications accessibility and why it is not working in general with games. We will discuss the state of the art in this area and finally we will introduce our vision of future accessibility framework allowing games developer to design accessible games as well as assistive providers the possibility of developing Assistive Games Interfaces.