A domain specific language framework for non-visual browsing of complex HTML structures
Assets '00 Proceedings of the fourth international ACM conference on Assistive technologies
Using haptics in computer interfaces for blind people
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Planning, reasoning, and agents for non-visual navigation of tables and frames
Proceedings of the fifth international ACM conference on Assistive technologies
What video games have to teach us about learning and literacy
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Tactons: structured tactile messages for non-visual information display
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
Nonvisual tool for navigating hierarchical structures
Assets '04 Proceedings of the 6th international ACM SIGACCESS conference on Computers and accessibility
A web accessibility service: update and findings
Assets '04 Proceedings of the 6th international ACM SIGACCESS conference on Computers and accessibility
A user interface framework for multimodal VR interactions
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
The information-theoretic analysis of unimodal interfaces and their multimodal counterparts
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
3D sound interactive environments for problem solving
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
Making the mainstream accessible: redefining the game
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards Generalised Accessibility of Computer Games
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
Designing universally accessible games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Entertainment software accessibility: introduction to the special thematic session
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs: Part I
Access-a-WoW: building an enhanced world of warcraftTMUI for persons with low visual acuity
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
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Though accessible gaming is a well-established phenomenon, few mainstream applications of it exist. We present some of the work of the AGRIP project – an effort to develop techniques to render modern first-person shooter games accessible to the blind and vision-impaired. We discuss some of the low-level accessibility infrastructure employed in the game AudioQuake and compare it to other contemporary research. The project's ultimate goals of generalisation and use of the technology in educational settings are also introduced