Assets '98 Proceedings of the third international ACM conference on Assistive technologies
Haptic virtual reality for blind computer users
Assets '98 Proceedings of the third international ACM conference on Assistive technologies
What makes things fun to learn? heuristics for designing instructional computer games
SIGSMALL '80 Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems
Access by Design: A Guide to Universal Usability for Web Designers
Access by Design: A Guide to Universal Usability for Web Designers
Making the mainstream accessible: redefining the game
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
World of Warcraft Programming: A Guide and Reference for Creating WoW Addons
World of Warcraft Programming: A Guide and Reference for Creating WoW Addons
Toward accessible 3D virtual environments for the blind and visually impaired
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Blind hero: enabling guitar hero for the visually impaired
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
PowerUp: an accessible virtual world
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Bringing Haptics to Second Life for Visually Impaired People
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Designing universally accessible games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Exploring Visual and Motor Accessibility in Navigating a Virtual World
ACM Transactions on Accessible Computing (TACCESS)
Rock Vibe: Rock Band® computer games for people with no or limited vision
Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility
TextSL: a command-based virtual world interface for the visually impaired
Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility
Making the mainstream accessible: what's in a game?
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
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World of Warcraft™ (WoW) is a virtual 3D game that offers much in terms of entertainment and collaboration and enjoys extraordinary world wide popularity. However like many other applications that deliver the majority of information visually, the default user interface (UI) is potentially only marginally accessible to users with limited visual acuity. This paper describes the enhanced user interface (UI) we constructed to improve accessibility for these users. We performed a study comparing the two user interfaces; users had simulated low visual acuity. The results of the study suggest that our enhanced UI led to significant improvements in user performance and speed of game play. Our current enhanced UI and planned future work have great potential for expanding opportunities for a user group to participate in the WoW community more fully than is possible with the current UI.