Navigation with Auditory Cues in a Virtual Environment
IEEE MultiMedia
Comparison of auditory, visual, and audiovisual navigation in a 3D space
ACM Transactions on Applied Perception (TAP)
Author's comments on Gröhn, Lokki, and Takala, ICAD 2003
ACM Transactions on Applied Perception (TAP)
Interactive 3D sonification for the exploration of city maps
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
A Wii remote, a game engine, five sensor bars and a virtual reality theatre
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Exploring Visual and Motor Accessibility in Navigating a Virtual World
ACM Transactions on Accessible Computing (TACCESS)
In-world data services in virtual environments
Proceedings of the 47th Annual Southeast Regional Conference
TextSL: a command-based virtual world interface for the visually impaired
Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility
Seek-n-Tag: a game for labeling and classifying virtual world objects
Proceedings of Graphics Interface 2010
Access-a-WoW: building an enhanced world of warcraftTMUI for persons with low visual acuity
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
Advances in game accessibility from 2005 to 2010
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
Proceedings of the 8th Audio Mostly Conference
Proceedings of the 7th International Convention on Rehabilitation Engineering and Assistive Technology
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3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, effectively creating a digital divide. Interviews with 8 visually impaired expert users were conducted to guide design proposals, and a review of current research into haptics and 3D sound for auditory displays is presented with suggestions for navigation and feedback techniques to address these accessibility issues. The diversity and volatility of the environment makes Second Life an unusually complex research object, suggesting the applicability of our work for the field of HCI and accessibility in 3D virtual environments.