The anatomy of a large-scale hypertextual Web search engine
WWW7 Proceedings of the seventh international conference on World Wide Web 7
Seeing the whole in parts: text summarization for web browsing on handheld devices
Proceedings of the 10th international conference on World Wide Web
ACM Transactions on Graphics (TOG)
Matching 3D Models with Shape Distributions
SMI '01 Proceedings of the International Conference on Shape Modeling & Applications
Chris Crawford on Game Design
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving accessibility of the web with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
WebInSight:: making web images accessible
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Real-time computerized annotation of pictures
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Increasing web accessibility by automatically judging alternative text quality
Proceedings of the 12th international conference on Intelligent user interfaces
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
Toward accessible 3D virtual environments for the blind and visually impaired
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Social accessibility: achieving accessibility through collaborative metadata authoring
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
TextSL: a command-based virtual world interface for the visually impaired
Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility
ACM SIGACCESS Accessibility and Computing
Proceedings of Graphics Interface 2011
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We identified that virtual worlds that rely on user generated content often lack accurate metadata for their objects. The apparent lack of metadata is a problem for users who are visually impaired, as they rely upon textual descriptions of objects to be present for accessing virtual worlds using assistive technology, such as a screen reader or tactile display. This paper presents a scavenger-hunt game for the virtual world of Second Life -called SEEK-N-TAG- that allows sighted users to label objects as well as collaboratively develop a taxonomy for objects. SEEK-N-TAG aims to build a set of objects with accurate metadata that can be used as training data for an automatic object classifier. Our approach is novel due to its internal approach where the game is implemented in the virtual world itself as to improve its own accessibility. A user study with 10 participants revealed that labeling objects with a game is more effective and accurate than manually naming objects.