CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
PowerUp: an accessible virtual world
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Bringing Haptics to Second Life for Visually Impaired People
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
TextSL: a command-based virtual world interface for the visually impaired
Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility
Enabling the blind in virtual worlds
Proceedings of the 2010 International Cross Disciplinary Conference on Web Accessibility (W4A)
Seek-n-Tag: a game for labeling and classifying virtual world objects
Proceedings of Graphics Interface 2010
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Thanks to the recent efforts, virtual worlds are, at the very least, partially accessible to users with visual impairments. However, generating effective non-visual descriptions for these environments is still a challenge. Sighted users can process an entire scene with many objects in an instant but screen reader users may easily get overwhelmed by this great amount of information when it is transformed into linear speech feedback. Additionally, user studies from our previous work show that iteratively querying the environment for detailed descriptions slows down the interaction significantly. Syntherella is a feedback synthesizer that aims to provide meaningful, effective yet concise textual representations of the virtual worlds while minimizing the required number of queries for accessing information.