Libbraille: A Portable Library to Easily Access Braille Displays
ICCHP '02 Proceedings of the 8th International Conference on Computers Helping People with Special Needs
Towards Generalised Accessibility of Computer Games
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
Artificial Ants and Dynamical Adaptation of Accessible Games Level
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
Proceedings of the 10th international conference on Parallel Problem Solving from Nature: PPSN X
Entertainment software accessibility: introduction to the special thematic session
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs: Part I
Identifying annotations for adventure game generation from fiction text
SAICSIT '10 Proceedings of the 2010 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
Advances in game accessibility from 2005 to 2010
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
Enabling the blind to see gestures
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
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Currently, few video games are accessible for visually impaired people. Nevertheless, there are two ways in order to improve video games accessibility: the use of sound or the use of touch. Even if the latter turns out to be the main exploited solution, the use of touch remains substantial. Indeed, touch is the base of Braille learning and Braille knowledge is the only way for visually impaired persons to access written information alone without any technical help such as computer and vocal analysis [1]. This article introduces our works about tactile video games. It shows games like Snake or Maze, which can be played from a Braille display. Finally, these works have led us to think about the way to introduce tactile games as play aspect in Braille learning [2,3]