Computer rendering of stochastic models
Communications of the ACM
WordsEye: an automatic text-to-scene conversion system
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Advanced RenderMan: Creating CGI for Motion Picture
Advanced RenderMan: Creating CGI for Motion Picture
CarSim: an automatic 3D text-to-scene conversion system applied to road accident reports
EACL '03 Proceedings of the tenth conference on European chapter of the Association for Computational Linguistics - Volume 2
Core Techniques and Algorithms in Game Programming
Core Techniques and Algorithms in Game Programming
A documental approach to adventure game development
Science of Computer Programming
Constraint-based conversion of fiction text to a time-based graphical representation
Proceedings of the 2007 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
AI*IA '07 Proceedings of the 10th Congress of the Italian Association for Artificial Intelligence on AI*IA 2007: Artificial Intelligence and Human-Oriented Computing
Purposeful Authoring for Emergent Narrative
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
: an open source authoring environment for 3D adventure games in education
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
A text-to-picture synthesis system for augmenting communication
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 2
Automatic text-to-scene conversion in the traffic accident domain
IJCAI'05 Proceedings of the 19th international joint conference on Artificial intelligence
What makes a good game?: using reviews to inform design
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Semi automatic generator of tactile video games for visually impaired children
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
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Recent advancements in Text-to-Scene research have lead to the development of systems which automatically extract key concepts from the text of a fiction book and generate computer animated movies depicting the story. Extracting such annotations from raw fiction text is a laborious process and so in this work we evaluate appropriate candidates to serve as the basis for the required annotations for generating interactive virtual worlds. We validate our choice by generating adventure games: interactive virtual worlds which create a stylized representation of the environment described in the text, populate it with characters related to the story and define game goals related to the plot of the fiction story. Our prototype produces a fully playable game, making use of an existing open-source game engine. The process is evaluated using user tests in which participants are asked to measure the accuracy with which the game represents the events, characters and goals described in the story. The response indicates that the chosen annotation set is sufficient to define a game that is a plausibly acceptable representation of the text.