Building an educational adventure game: theory, design, and lessons
Journal of Interactive Learning Research
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Story creation in virtual game worlds
Communications of the ACM - Interaction design and children
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences
Educational game design for online education
Computers in Human Behavior
Identifying annotations for adventure game generation from fiction text
SAICSIT '10 Proceedings of the 2010 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
Future trends in game authoring tools
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
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Computer and videogames are rapidly entering the field of Technology-Enhanced Learning. Among the different approaches and game genres, adventure games have been pointed out as one of the most appropriate choices for education. Enthusiast instructors are looking for tools to develop their own educational games, but there are few tools for the rapid creation of modern adventure games with no programming background, and even fewer have been designed with educational gaming in mind. In this paper we present the platform, a complete environment for the creation and execution of 3D low-cost adventure games in educational contexts.