Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Interactive Video Game Platform for Game-Based Learning
ICWL '08 Proceedings of the 7th international conference on Advances in Web Based Learning
From Story-Telling to Educational Gaming: The Bamiyan Valley Case
ICWL '08 Proceedings of the 7th international conference on Advances in Web Based Learning
Original papers: Model-checking for adventure videogames
Information and Software Technology
Facilitating language-oriented game development by the help of language workbenches
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
: an open source authoring environment for 3D adventure games in education
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Game-Like Simulations for Online Adaptive Learning: A Case Study
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Transactions on edutainment I
A process model for the generative production of interactive simulations in engineering education
Proceedings of the First International Conference on Technological Ecosystem for Enhancing Multiculturality
Hi-index | 4.10 |
Working from the belief that when content is king, content experts should lead, a storyboard-driven approach provides a sound methodology for developing educational games that helps ensure that no good storyboard becomes a bad game.