EGGG: automated programming for game generation
IBM Systems Journal
Structured multimedia authoring
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Madame bovary on the holodeck: immersive interactive storytelling
Proceedings of the 15th international conference on Multimedia
Game portability using a service-oriented approach
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Original papers: Model-checking for adventure videogames
Information and Software Technology
: an open source authoring environment for 3D adventure games in education
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Creating Interactive Fiction with Inform 7
Creating Interactive Fiction with Inform 7
Minecraft, beyond construction and survival
Well Played: a journal on video games, value and meaning
Procedural content generation for games: A survey
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
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Authoring Tools for digital games are used to create games from scratch, integrate content and game mechanics easily and can assist in a multitude of ways in the production chain of a game. For example, they can allow non-programmers to work on the game logic by means of domain-specific or visual programming languages, increase the collaboration between team members by integrating computer-supported collaborative work techniques, assist in catching errors in the game by model checking and offer publishing to multiple platforms by saving games in an intermediate format which can be run on various systems. This already interesting and viable approach can be extended in a number of ways which we exemplify in this position paper to indicate possible future directions for game authoring tools.