Future trends in game authoring tools

  • Authors:
  • Florian Mehm;Christian Reuter;Stefan Göbel;Ralf Steinmetz

  • Affiliations:
  • Multimedia Communications Lab (KOM), Technische Universität Darmstadt, Darmstadt, Germany;Multimedia Communications Lab (KOM), Technische Universität Darmstadt, Darmstadt, Germany;Multimedia Communications Lab (KOM), Technische Universität Darmstadt, Darmstadt, Germany;Multimedia Communications Lab (KOM), Technische Universität Darmstadt, Darmstadt, Germany

  • Venue:
  • ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
  • Year:
  • 2012

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Abstract

Authoring Tools for digital games are used to create games from scratch, integrate content and game mechanics easily and can assist in a multitude of ways in the production chain of a game. For example, they can allow non-programmers to work on the game logic by means of domain-specific or visual programming languages, increase the collaboration between team members by integrating computer-supported collaborative work techniques, assist in catching errors in the game by model checking and offer publishing to multiple platforms by saving games in an intermediate format which can be run on various systems. This already interesting and viable approach can be extended in a number of ways which we exemplify in this position paper to indicate possible future directions for game authoring tools.