Authoring serious games

  • Authors:
  • Florian Mehm

  • Affiliations:
  • Technische Universitaet Darmstadt, Darmstadt, Germany

  • Venue:
  • Proceedings of the Fifth International Conference on the Foundations of Digital Games
  • Year:
  • 2010

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Abstract

Serious games have large impacts in various fields, as evidenced by the growing scientific and commercial interest in this topic. However, the creation of serious games entails similar processes as those found in game development, which require a large number of specialists from diverse domains. The goal of the research outlined here is the creation of an authoring tool for serious games, which allows non-experts to create games in an environment integrating typical workflows and supporting users in authoring tasks. The challenge of this lies in combining the workflows of E-Learning authoring tools, which hide the complexities of underlying technologies from authors, with the high levels of interactivity and immersion of digital games. To achieve this goal, a model for games will be described, which is manipulated in the authoring tool and executed by the serious game platform developed at the Multimedia Communications Lab. Further research will address processes for supporting authors in various ways, such as rapid prototyping.