What makes a good game?: using reviews to inform design

  • Authors:
  • Matthew Bond;Russell Beale

  • Affiliations:
  • University of Birmingham, Birmingham, UK;University of Birmingham, Birmingham, UK

  • Venue:
  • Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
  • Year:
  • 2009

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Abstract

The characteristics that identify a good game are hard to define and reproduce, as demonstrated by the catalogues of both successes and failures from most games companies. We have started to address this by undertaking a grounded theoretical analysis of reviews garnered from games, both good and bad, to distil from these common features that characterize good and bad games. We have identified that a good game is cohesive, varied, has good user interaction and offers some form of social interaction. The most important factor to avoid is a bad pricing. Successfully achieving some of these good factors will also outweigh problems in other areas.