Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A real-time procedural shading system for programmable graphics hardware
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Compiling to a VLIW fragment pipeline
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Meshed atlases for real-time procedural solid texturing
ACM Transactions on Graphics (TOG)
Lumo: illumination for cel animation
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
An invitation to discuss computer depiction
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Shader-driven compilation of rendering assets
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Handbook of computer animation
Automatic shader level of detail
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
ACM SIGGRAPH 2004 Papers
A Statistical Wisp Model and Pseudophysical Approaches for Interactive Hairstyle Generation
IEEE Transactions on Visualization and Computer Graphics
GPU-accelerated high-quality hidden surface removal
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
User-configurable automatic shader simplification
ACM SIGGRAPH 2005 Papers
Procedural modeling facilities for hierarchical object generation
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Duplicating road patterns in south african informal settlements using procedural techniques
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Spherical billboards and their application to rendering explosions
GI '06 Proceedings of Graphics Interface 2006
Introduction to SIGGRAPH and computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A hands-on environment for teaching GPU programming
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Education: Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback
Computers and Graphics
The lightspeed automatic interactive lighting preview system
ACM SIGGRAPH 2007 papers
Stochastic simplification of aggregate detail
ACM SIGGRAPH 2007 papers
Introduction to SIGGRAPH and computer graphics
ACM SIGGRAPH 2007 courses
High quality rendering using ray tracing and photon mapping
ACM SIGGRAPH 2007 courses
EURASIP Journal on Applied Signal Processing
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
Introduction to SIGGRAPH and interactive computer graphics
ACM SIGGRAPH 2008 classes
Real-time Reyes-style adaptive surface subdivision
ACM SIGGRAPH Asia 2008 papers
Graphical Models
Introduction to computer graphics
ACM SIGGRAPH ASIA 2008 courses
Automatic pre-tessellation culling
ACM Transactions on Graphics (TOG)
SnowFlock: rapid virtual machine cloning for cloud computing
Proceedings of the 4th ACM European conference on Computer systems
Hardware-accelerated gradient noise for graphics
Proceedings of the 19th ACM Great Lakes symposium on VLSI
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
ACM SIGGRAPH Asia 2009 papers
Automatic bounding of programmable shaders for efficient global illumination
ACM SIGGRAPH Asia 2009 papers
DiagSplit: parallel, crack-free, adaptive tessellation for micropolygon rendering
ACM SIGGRAPH Asia 2009 papers
RenderAnts: interactive Reyes rendering on GPUs
ACM SIGGRAPH Asia 2009 papers
A Framework for Object-Oriented Shader Design
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Programmable rendering of line drawing from 3D scenes
ACM Transactions on Graphics (TOG)
Reducing shading on GPUs using quad-fragment merging
ACM SIGGRAPH 2010 papers
A comprehensive theory of volumetric radiance estimation using photon points and beams
ACM Transactions on Graphics (TOG)
Identifying annotations for adventure game generation from fiction text
SAICSIT '10 Proceedings of the 2010 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
Introduction to computer graphics
ACM SIGGRAPH ASIA 2010 Courses
Exploiting temporal coherence in real-time rendering
ACM SIGGRAPH ASIA 2010 Courses
Space-time hierarchical occlusion culling for micropolygon rendering with motion blur
Proceedings of the Conference on High Performance Graphics
A lazy object-space shading architecture with decoupled sampling
Proceedings of the Conference on High Performance Graphics
AnySL: efficient and portable shading for ray tracing
Proceedings of the Conference on High Performance Graphics
Efficient bounding of displaced Bézier patches
Proceedings of the Conference on High Performance Graphics
Analytical motion blur rasterization with compression
Proceedings of the Conference on High Performance Graphics
SnowFlock: Virtual Machine Cloning as a First-Class Cloud Primitive
ACM Transactions on Computer Systems (TOCS)
Razor: An architecture for dynamic multiresolution ray tracing
ACM Transactions on Graphics (TOG)
Introduction to computer graphics
SIGGRAPH Asia 2011 Courses
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
Per-Vertex Defocus Blur for Stochastic Rasterization
Computer Graphics Forum
Ptex: per-face texture mapping for production rendering
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Programmable style for NPR line drawing
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
An irradiance atlas for global illumination in complex production scenes
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Artistic composition for image creation
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
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From the Publisher:Introduced by Pixar Studios over a decade ago, the RenderMan Interface Specification is the dominant standard for sending data to the leading rendering programs used by 3D artists and animators. But users are hampered by the lack of authoritative, up-to-date information on applying the standard, having long had to rely on the ten-year-old RenderMan Companion and a far-flung collection of course notes and Web sites. Advanced RenderMan: Beyond the Companion is precisely what RenderMan users are dying for. It offers thoroughly updated coverage while moving beyond the original work's scope to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will be indispensable to graphics programmers, modelers, animators, technical directors, and hobbyists-it is truly the key to their ability to achieve state-of-the-art 3D effects. Key Features: Written by the world's foremost RenderMan experts-key figures at Pixar, the company that developed and first implemented the standard Offers advanced users instruction not available anywhere else while providing a leg up to relative beginners-including tips on avoiding mistakes and an appendix covering key math skills. Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard Via a companion Web site, provides comprehensive documentation of the standard's semantics and syntax, example source code, shaders and other software, and the full set of SIGGRAPH course notes on RenderMan