SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Advanced RenderMan: Creating CGI for Motion Picture
Advanced RenderMan: Creating CGI for Motion Picture
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
OpenGL(R) Shading Language (2nd Edition)
OpenGL(R) Shading Language (2nd Edition)
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GPU programming is fast becoming an essential skill for computer graphics students. It has immediate application in all areas of graphics including science, engineering, art, animation, and gaming. Because it is new, experience with teaching GPU programming is scarce. This paper describes the teaching of a GPU programming course with a hands-on program called glman. glman allows students to create a shader scene description file which not only creates the 3D scene, but creates an interactive user interface to adjust shader parameters. Our experience in an experimental class taught in Spring 2006 is that glman is flexible enough to donstrate and experiment with many shader concepts, and creates a fast and fun learning curve for the students.