SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Computer graphics (2nd ed. in C): principles and practice
Computer graphics (2nd ed. in C): principles and practice
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics
RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics
Texturing and Modeling
A real-time cloud modeling, rendering, and animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Tile-based texture mapping on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Modified noise for evaluation on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
A procedural object distribution function
ACM Transactions on Graphics (TOG)
Rendering translucency with Perlin noise
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Interactive watercolor rendering with temporal coherence and abstraction
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
A post-processing decal texture mapping algorithm on graphics hardware
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Type-sensitive control-flow analysis
Proceedings of the 2006 workshop on ML
A novel algorithm for synthesizing directional temporal texture animation
ACST'06 Proceedings of the 2nd IASTED international conference on Advances in computer science and technology
An alternative for Wang tiles: colored edges versus colored corners
ACM Transactions on Graphics (TOG)
A hands-on environment for teaching GPU programming
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Education: Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback
Computers and Graphics
Curl-noise for procedural fluid flow
ACM SIGGRAPH 2007 papers
Visual equivalence: towards a new standard for image fidelity
ACM SIGGRAPH 2007 papers
Better faster noise with the GPU
ACM SIGGRAPH 2007 posters
Part IV: runtime texture synthesis
ACM SIGGRAPH 2007 courses
Technical Section: Progressive refinement rendering of implicit surfaces
Computers and Graphics
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Parallel white noise generation on a GPU via cryptographic hash
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Perception of complex aggregates
ACM SIGGRAPH 2008 papers
Tile-based methods for interactive applications
ACM SIGGRAPH 2008 classes
Graphical Models
GPU-accelerated multi-valued solid voxelization by slice functions in real time
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Procedural noise using sparse Gabor convolution
ACM SIGGRAPH 2009 papers
Hardware-accelerated gradient noise for graphics
Proceedings of the 19th ACM Great Lakes symposium on VLSI
Chaos and Graphics: Fractal board games
Computers and Graphics
TRaX: a multicore hardware architecture for real-time ray tracing
IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems
Presenting in style by virtual humans
COST 2102'07 Proceedings of the 2007 COST action 2102 international conference on Verbal and nonverbal communication behaviours
Bottoms up: improvisational micro-agents
Proceedings of the Intelligent Narrative Technologies III Workshop
Technical Section: Procedural isotropic stochastic textures by example
Computers and Graphics
A progressive error estimation framework for photon density estimation
ACM SIGGRAPH Asia 2010 papers
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media
ACM SIGGRAPH Asia 2010 papers
GPU-accelerated multi-valued solid voxelization by slice functions in real time
Proceedings of the 24th Spring Conference on Computer Graphics
AnySL: efficient and portable shading for ray tracing
Proceedings of the Conference on High Performance Graphics
GPU random numbers via the tiny encryption algorithm
Proceedings of the Conference on High Performance Graphics
Declarative terrain modeling for military training games
International Journal of Computer Games Technology
Generative art inspired by nature, using NodeBox
EvoApplications'11 Proceedings of the 2011 international conference on Applications of evolutionary computation - Volume Part II
Evolving for creativity: maximizing complexity in a self-organized multi-particle system
ECAL'09 Proceedings of the 10th European conference on Advances in artificial life: Darwin meets von Neumann - Volume Part I
Visualization of uncertain scalar data fields using color scales and perceptually adapted noise
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Generating and modifying melody using editable noise function
CMMR'05 Proceedings of the Third international conference on Computer Music Modeling and Retrieval
Cases for the nugget in modeling computer experiments
Statistics and Computing
Comparing averages in time series data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The aMotion toolkit: painting with affective motion textures
CAe '12 Proceedings of the Eighth Annual Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
A technique for art direction of physically based fire simulation
CAe '12 Proceedings of the Eighth Annual Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
An image-based approach for stochastic volumetric and procedural details
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Pseudorandom noise for real-time volumetric rendering of fire in a production system
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Texturing and hypertexturing of volumetric objects
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Design and evaluation of parametrizable multi-genre game mechanics
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Adaptive progressive photon mapping
ACM Transactions on Graphics (TOG)
Interactive authoring of simulation-ready plants
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Dynamic hair manipulation in images and videos
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Virtual character performance from speech
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Instant convolution shadows for volumetric detail mapping
ACM Transactions on Graphics (TOG)
A photorealistic compositing tool for mobile augmented reality
ACM SIGGRAPH 2013 Posters
Partition of unity parametrics for texture synthesis
Proceedings of Graphics Interface 2013
Writing scalable SIMD programs with ISPC
Proceedings of the 2014 Workshop on Programming models for SIMD/Vector processing
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Two deficiencies in the original Noise algorithm are corrected: second order interpolation discontinuity and unoptimal gradient computation. With these defects corrected, Noise both looks better and runs faster. The latter change also makes it easier to define a uniform mathematical reference standard.