VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
A real-time procedural shading system for programmable graphics hardware
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Compiling to a VLIW fragment pipeline
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
HijackGL: reconstructing from streams for stylized rendering
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Visualization and Computer Graphics
RenderMan: Pursuing the Future of Graphics
IEEE Computer Graphics and Applications
Graphics Workstations: a European Perspective
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Estimating parameters for procedural texturing by genetic algorithms
Graphical Models
Functional Approach to Texture Generation
PADL '02 Proceedings of the 4th International Symposium on Practical Aspects of Declarative Languages
Fast, Realistic Lighting for Video Games
IEEE Computer Graphics and Applications
Handbook of computer animation
Path tracing using the AR350 processor
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
ACM SIGGRAPH 2004 Papers
Procedural texture evolution using multi-objective optimization
New Generation Computing
Modified noise for evaluation on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Dynamic Animation and Control Environment
GI '05 Proceedings of Graphics Interface 2005
Procedural modeling facilities for hierarchical object generation
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Rendering biological iridescences with RGB-based renderers
ACM Transactions on Graphics (TOG)
Geometric model reconstruction from streams of DirectX 3D game application
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
LightShop: interactive light field manipulation and rendering
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Constrained planar remeshing for architecture
GI '07 Proceedings of Graphics Interface 2007
Interactive shader development
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
EURASIP Journal on Applied Signal Processing
Shader space navigator: a turbo for an intuitive and effective shading process
Proceedings of the 2009 ACM symposium on Applied Computing
Dynamic warp formation: Efficient MIMD control flow on SIMD graphics hardware
ACM Transactions on Architecture and Code Optimization (TACO)
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Using photography as a metaphor for teaching image synthesis
Computers and Graphics
Advanced designer-oriented system in VR environment
ICACT'09 Proceedings of the 11th international conference on Advanced Communication Technology - Volume 1
Hardware acceleration of texture mapping
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
VHDL based design of graphics ASICs
EGGH'93 Proceedings of the Eighth Eurographics conference on Graphics Hardware
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From the Publisher:RenderMan is a powerful 3-D scene description interface designed by Pixar for use in computer graphics. RenderMan provides widespread access to the technology for creating world-class synthetic imagery, originally developed for movies and special effects. This is the guidebook on RenderMan, authored by its developers.