Hardware acceleration of texture mapping

  • Authors:
  • Graham Dunnett;Richard Grimsdale;Paul Lister;Martin White

  • Affiliations:
  • -;-;-;-

  • Venue:
  • EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
  • Year:
  • 1992

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Abstract

We present a hardware design based around scan-line algorithms. The design can perform colour mapping, environment mapping and produce shading effects which include a specular term. We describe the algorithms which are implemented, and the approximations we have made to achieve near real-time performance.