Filtering by repeated integration
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
GRAPE: An environment to build display processes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Bidirectional reflection functions from surface bump maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A realistic camera model for computer graphics
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Texture mapping 3D models of real-world scenes
ACM Computing Surveys (CSUR)
Environment matting and compositing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Feline: fast elliptical lines for anisotropic texture mapping
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Constant-time filtering with space-variant kernels
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
SPAF: sub-texel precision anisotropic filtering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Point-based modelling and rendering using radial basis functions
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
MIP-Map Level Selection for Texture Mapping
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Flow Visualization with Surface Particles
IEEE Computer Graphics and Applications
Modeling Insect Compound Eyes: Space-Variant Spherical Vision
BMCV '02 Proceedings of the Second International Workshop on Biologically Motivated Computer Vision
VIS '92 Proceedings of the 3rd conference on Visualization '92
Footprint Area Sampled Texturing
IEEE Transactions on Visualization and Computer Graphics
A super-resolution method with EWA
Journal of Computer Science and Technology
Perspective accurate splatting
GI '04 Proceedings of the 2004 Graphics Interface Conference
High-performance architecture for anisotropic filtering
Journal of Systems Architecture: the EUROMICRO Journal
A cost-effective VLSI architecture for anisotropic texture filtering in limited memory bandwidth
IEEE Transactions on Very Large Scale Integration (VLSI) Systems
A Framework for Holographic Scene Representation and Image Synthesis
IEEE Transactions on Visualization and Computer Graphics
Isocube: Exploiting the Cubemap Hardware
IEEE Transactions on Visualization and Computer Graphics
Resolution-matched shadow maps
ACM Transactions on Graphics (TOG)
Image alignment and stitching: a tutorial
Foundations and Trends® in Computer Graphics and Vision
Foundations and Trends® in Computer Graphics and Vision
OmniMap: Projective Perspective Mapping API for Non-planar Immersive Display Surfaces
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Implementation of a wide-angle lens distortion correction algorithm on the cell broadband engine
Proceedings of the 23rd international conference on Supercomputing
A system for retargeting of streaming video
ACM SIGGRAPH Asia 2009 papers
High quality elliptical texture filtering on GPU
I3D '11 Symposium on Interactive 3D Graphics and Games
Parameterization-Aware MIP-Mapping
Computer Graphics Forum
Sparse PDF maps for non-linear multi-resolution image operations
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Motion blur for textures by means of anisotropic filtering
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Adaptive image space shading for motion and defocus blur
EGGH-HPG'12 Proceedings of the Fourth ACM SIGGRAPH / Eurographics conference on High-Performance Graphics
Hardware acceleration of texture mapping
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
Cardinality-constrained texture filtering
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Fast generation of curved perspectives for ultra-wide-angle lenses in VR applications
The Visual Computer: International Journal of Computer Graphics
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Creation of Omnimax animation by computer opens up fantastic new visual possibilities. Unfortunately, the fish-eye distortion of Omnimax film images complicates synthesis by computer, since most image-synthesis programs can create only perspective views. As an alternative to modifying existing image-synthesis programs to produce Omnimax projections directly, we present a method for creating them from multiple perspective views. Four perspective views of the environment are created, each a projection onto a face of a cube centered at the camera, and then a mapping program creates an Omnimax projection from them. To minimize aliasing during resampling, the mapping program uses the elliptical weighted average filter, a space-variant filter we developed for this application that computes a weighted average over an arbitrarily oriented elliptical area. This filter can also be used for texture mapping 3D surfaces.