IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Improving resolution by image registration
CVGIP: Graphical Models and Image Processing
Panoramic representation for route recognition by a mobile robot
International Journal of Computer Vision - Special issue on machine vision research at Osaka University
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 1997 symposium on Interactive 3D graphics
Time critical lumigraph rendering
Proceedings of the 1997 symposium on Interactive 3D graphics
Multiperspective panoramas for cel animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Creating full view panoramic image mosaics and environment maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
Multiple-center-of-projection images
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
3-D reconstruction of urban scenes from image sequences
Computer Vision and Image Understanding - Special issue on CAD-based computer vision
A real-time low-latency hardware light-field renderer
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
LDI tree: a hierarchical representation for image-based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Rendering with concentric mosaics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Surface light fields for 3D photography
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Dynamically reparameterized light fields
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Mosaicing on Adaptive Manifolds
IEEE Transactions on Pattern Analysis and Machine Intelligence
Multiple view geometry in computer vision
Multiple view geometry in computer vision
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Image-based 3D photography using opacity hulls
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Feature-based light field morphing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Hardware-accelerated point-based rendering of complex scenes
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
International Journal of Computer Vision
On the Motion and Appearance of Specularities in Image Sequences
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
Diffuse-Specular Separation and Depth Recovery from Image Sequences
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
Rendering with Non-uniform Approximate Concentric Mosaics
SMILE '00 Revised Papers from Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments
Image-based Rendering with Controllable Illumination
Proceedings of the Eurographics Workshop on Rendering Techniques '97
View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Plenoptic Modeling and Rendering from Image Sequences Taken by Hand-Held Camera
Mustererkennung 1999, 21. DAGM-Symposium
Panoramic mosaics by manifold projection
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Creating Image-Based VR Using a Self-Calibrating Fisheye Lens
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Novel view synthesis in tensor space
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Catadioptric Omnidirectional Camera
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Stereo Vision for View Synthesis
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
A Space-Sweep Approach to True Multi-Image Matching
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
A Layered Approach to Stereo Reconstruction
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Mosaics of Scenes with Moving Objects
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Merging and transformation of raster images for cartoon animation
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Rendering of spherical light fields
PG '97 Proceedings of the 5th Pacific Conference on Computer Graphics and Applications
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Advanced Global Illumination
Billboard clouds for extreme model simplification
ACM SIGGRAPH 2003 Papers
An Image-Based Approach to Three-Dimensional Computer Graphics
An Image-Based Approach to Three-Dimensional Computer Graphics
Construction and Refinement of Panoramic Mosaics with Global and Local Alignment
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Image-based rendering using image-based priors
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Extracting View-Dependent Depth Maps from a Collection of Images
International Journal of Computer Vision - Special Issue on Research at Microsoft Corporation
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
Pop-up light field: An interactive image-based modeling and rendering system
ACM Transactions on Graphics (TOG)
Interactive deformation of light fields
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Real-time relief mapping on arbitrary polygonal surfaces
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Dynamosaics: Video Mosaics with Non-Chronological Time
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Vignette and Exposure Calibration and Compensation
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1 - Volume 01
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Image-Based Rendering
Image-Based Interactive Exploration of Real-World Environments
IEEE Computer Graphics and Applications
Video Mosaics for Virtual Environments
IEEE Computer Graphics and Applications
Point-based rendering techniques
Computers and Graphics
A survey of point-based techniques in computer graphics
Computers and Graphics
Stereo matching with reflections and translucency
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Mosaicing new views: the Crossed-Slits projection
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Transactions on Image Processing
Image-based rendering by joint view triangulation
IEEE Transactions on Circuits and Systems for Video Technology
Light field techniques for reflections and refractions
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
High-quality surface splatting on today's GPUs
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Joint Multi-Layer Segmentation and Reconstruction for Free-Viewpoint Video Applications
International Journal of Computer Vision
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Image-based rendering (IBR) is unique in that it requires computer graphics, computer vision, and image processing to join forces to solve a common goal, namely photorealistic rendering through the use of images. IBR as an area of research has been around for about ten years, and substantial progress has been achieved in effiectively capturing, representing, and rendering scenes. In this article, we survey the techniques used in IBR. Our survey shows that representations and rendering techniques can differ radically, depending on design decisions related to ease of capture, use of geometry, accuracy of geometry (if used), number and distribution of source images, degrees of freedom for virtual navigation, and expected scene complexity.