A nonaliasing, real-time spatial transform technique
IEEE Computer Graphics and Applications
Planar 2-pass texture mapping and warping
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Separable image warping with spatial lookup tables
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
OpenGL programming guide (2nd ed.): the official guide to learning OpenGL version 1.1.
OpenGL programming guide (2nd ed.): the official guide to learning OpenGL version 1.1.
An image-based approach to three-dimensional computer graphics
An image-based approach to three-dimensional computer graphics
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
A one-pass version of two-pass image resampling
Journal of Graphics Tools
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
3-D transformations of images in scanline order
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Relief Texture Mapping
A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
Steerable illumination textures
ACM Transactions on Graphics (TOG)
Semotus Visum: a flexible remote visualization framework
Proceedings of the conference on Visualization '02
Simplistic dynamic image based rendering
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Modeling and Rendering of Points with Local Geometry
IEEE Transactions on Visualization and Computer Graphics
Hardware accelerated displacement mapping for image based rendering
GRIN'01 No description on Graphics interface 2001
The Rayset and its applications
GRIN'01 No description on Graphics interface 2001
View-dependent displacement mapping
ACM SIGGRAPH 2003 Papers
Billboard clouds for extreme model simplification
ACM SIGGRAPH 2003 Papers
Object representation using 1D displacement mapping
GI '04 Proceedings of the 2004 Graphics Interface Conference
Conveying three-dimensional shape with texture
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Layered textures for image-based rendering
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
What you see is what you snap: snapping to geometry deformed on the GPU
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Real-time relief mapping on arbitrary polygonal surfaces
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Camera field rendering for static and dynamic scenes
Graphical Models
Local, deformable precomputed radiance transfer
ACM SIGGRAPH 2005 Papers
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Relief mapping of non-height-field surface details
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Dynamic parallax occlusion mapping with approximate soft shadows
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Double projective cylindrical texture mapping on FPGA
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Rendering geometry with relief textures
GI '06 Proceedings of Graphics Interface 2006
Stick textures for image-based rendering
Graphical Models - Special issue on SPM 05
Adapting a large scale networked virtual environment for display on a PDA
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Practical parallax occlusion mapping with approximate soft shadows for detailed surface rendering
ACM SIGGRAPH 2006 Courses
Blend maps: enhanced terrain texturing
SAICSIT '06 Proceedings of the 2006 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware
GI '07 Proceedings of Graphics Interface 2007
Rendering 3D volumes using per-pixel displacement mapping
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Programmable shaders for deformation rendering
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Foundations and Trends® in Computer Graphics and Vision
Multiresolution geometric details on subdivision surfaces
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Real-time rendering of textures with feature curves
ACM Transactions on Graphics (TOG)
Digital inspection: an interactive stage for viewing surface details
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Indirection mapping for quasi-conformal relief texturing
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Technical strategies for massive model visualization
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Massive model visualization techniques: course notes
ACM SIGGRAPH 2008 classes
Visualization of Industrial Structures with Implicit GPU Primitives
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering
Proceedings of the 2009 symposium on Interactive 3D graphics and games
A case study evaluation: perceptually accurate textured surface models
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Warping of a spherical representation of image-based models on GPU
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Efficient transmission of rendering-related data using the NIProxy
EuroIMSA '08 Proceedings of the IASTED International Conference on Internet and Multimedia Systems and Applications
Improving the quality of depth image based rendering for 3D video systems
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Extrusion and revolution mapping
ACM Transactions on Graphics (TOG)
Domain transform for edge-aware image and video processing
ACM SIGGRAPH 2011 papers
GPU-based ray casting of stacked out-of-core height fields
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part I
Mathematical PSNR prediction model between compressed normal maps and rendered 3d images
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part II
Accelerating depth image-based rendering using GPU
MRCS'06 Proceedings of the 2006 international conference on Multimedia Content Representation, Classification and Security
Proceedings of the 17th International Conference on 3D Web Technology
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Interactive rendering of trees with shading and shadows
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
A pipeline for the digitization and the realistic rendering of paintings
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Enhancing virtual reality walkthroughs of archaeological sites
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Interactive remote exploration of massive cityscapes
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Real-time volume rendering for virtual colonoscopy
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Instant convolution shadows for volumetric detail mapping
ACM Transactions on Graphics (TOG)
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We present an extension to texture mapping that supports the representation of 3-D surface details and view motion parallax. The results are correct for viewpoints that are static or moving, far away or nearby. Our approach is very simple: a relief texture (texture extended with an orthogonal displacement per texel) is mapped onto a polygon using a two-step process: First, it is converted into an ordinary texture using a surprisingly simple 1-D forward transform. The resulting texture is then mapped onto the polygon using standard texture mapping. The 1-D warping functions work in texture coordinates to handle the parallax and visibility changes that result from the 3-D shape of the displacement surface. The subsequent texture-mapping operation handles the transformation from texture to screen coordinates.