SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Visual navigation of large environments using textured clusters
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Hierarchical image caching for accelerated walkthroughs of complex environments
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
MMR: an interactive massive model rendering system using geometric and image-based acceleration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
LDI tree: a hierarchical representation for image-based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Automatic image placement to provide a guaranteed frame rate
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Rendering of virtual environments based on polygonal & point-based models
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Images for Accelerating Architectural Walkthroughs
IEEE Computer Graphics and Applications
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
A multi-user framework supporting video-based avatars
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Adapting a large scale networked virtual environment for display on a PDA
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Efficient transmission of rendering-related data using the NIProxy
EuroIMSA '08 Proceedings of the IASTED International Conference on Internet and Multimedia Systems and Applications
Hi-index | 0.00 |
In this paper we present a novel combined usage of image-based and geometrical representations in dynamic networked virtual environments. Contrary to other research, the type of applications we focus on rely on a continuous streaming of representation data as the user navigates through the virtual environment. The client has no prior knowledge of the environment that needs to be rendered and the objects in the environment can be dynamic or static. Our first goal is to present the user with a sufficiently realistic view of the virtual world as soon as possible while reducing disturbing scene buildup artifacts as well as guarantee interactive frame rates. We create image-based representations that are more compact to send than geometrical models so the client will sooner be able to render a more satisfactory view than if we would only be using incrementally transmitted models. The image-based models are also used in combination with traditional LoD techniques to speedup rendering while maintaining good display quality, which is our second goal. We also present a grouping strategy to further speedup image-based rendering. Run-time measurements will show the benefit of using our system.