Towards image realism with interactive update rates in complex virtual building environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Management of large amounts of data in interactive building walkthroughs
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Visual navigation of large environment using textured clusters
Visual navigation of large environment using textured clusters
Approximating polyhedra with spheres for time-critical collision detection
ACM Transactions on Graphics (TOG)
Hierarchical image caching for accelerated walkthroughs of complex environments
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Visualization of complex models using dynamic texture-based simplification
Proceedings of the 7th conference on Visualization '96
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
Real-time occlusion culling for models with large occluders
Proceedings of the 1997 symposium on Interactive 3D graphics
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Rendering with coherent layers
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A framework for performance evaluation of real-time rendering algorithms in virtual reality
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Architectural walkthroughs using portal textures
VIS '97 Proceedings of the 8th conference on Visualization '97
Controlled simplification of genus for polygonal models
VIS '97 Proceedings of the 8th conference on Visualization '97
ACM Transactions on Computer-Human Interaction (TOCHI)
Levels of detail & polygonal simplification
Crossroads - Special issue on computer graphics
Generating computer animations with frame coherence in a distributed computing environment
ACM-SE 36 Proceedings of the 36th annual Southeast regional conference
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Visibility sorting and compositing without splitting for image layer decompositions
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Intuitive control of “bird's eye” overview images for navigation in an enormous virtual environment
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Image-based object representation by layered impostors
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
MMR: an interactive massive model rendering system using geometric and image-based acceleration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Deep compression for streaming texture intensive animations
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Automatic image placement to provide a guaranteed frame rate
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
LOD-sprite technique for accelerated terrain rendering
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A market model for level of detail control
Proceedings of the ACM symposium on Virtual reality software and technology
ACM Transactions on Graphics (TOG)
A video-based rendering acceleration algorithm for interactive walkthroughs
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
HLODs for faster display of large static and dynamic environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Enabling level-of-detail matching for exterior scene synthesis
Proceedings of the conference on Visualization '00
Image based rendering with stable frame rates
Proceedings of the conference on Visualization '00
ARTE—an adpative rendering and transmission environment for 3D graphics
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Spatially-encoded far-field representations for interactive walkthroughs
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
Scheduling level of detail with guaranteed quality and cost
Proceedings of the seventh international conference on 3D Web technology
Image caching algorithms and strategies for real time rendering of complex virtual environments
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Textured depth meshes for real-time rendering of arbitrary scenes
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Modeling and visualizing the cultural heritage data set of Graz
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Time-critical rendering of discrete and continuous levels of detail
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Selective quality rendering by exploiting human inattentional blindness: looking but not seeing
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Out-of-core rendering of massive geometric environments
Proceedings of the conference on Visualization '02
Varying rendering fidelity by exploiting human change blindness
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Multiple light field rendering
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Collision Detection for Interactive Graphics Applications
IEEE Transactions on Visualization and Computer Graphics
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
A Graphical Representation of the State Spaces of Hierarchical Level-of-Detail Scene Descriptions
IEEE Transactions on Visualization and Computer Graphics
Images for Accelerating Architectural Walkthroughs
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Perceptually-driven decision theory for interactive realistic rendering
ACM Transactions on Graphics (TOG)
Visualization corner: rendering avatars in virtual reality: Integrating a 3D model with 2D images
Computing in Science and Engineering
IRW: an incremental representation for image-based walkthroughs
Proceedings of the tenth ACM international conference on Multimedia
Parallel ray tracing on a chip
Practical parallel rendering
Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering Systems
IEEE Transactions on Visualization and Computer Graphics
A server-based interactive remote walkthrough
Proceedings of the sixth Eurographics workshop on Multimedia 2001
Exploiting Frame to Frame Coherence in a Virtual Reality System
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Simplifying complex environments using incremental textured depth meshes
ACM SIGGRAPH 2003 Papers
Billboard clouds for extreme model simplification
ACM SIGGRAPH 2003 Papers
Detail to attention: exploiting visual tasks for selective rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Citywalk: A Second Generation Walkthrough System
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Visual attention models for producing high fidelity graphics efficiently
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Texture mapping for view-dependent rendering
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Modeling and visualization of complex geometric environments
Geometric modeling
vLOD: High-Fidelity Walkthrough of Large Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Time Follower's Vision: A Teleoperation Interface with Past Images
IEEE Computer Graphics and Applications
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Alternate feature location for rapid navigation using a 3D map on a mobile device
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
Automatic impostor placement for guaranteed frame rates and low memory requirements
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Selective component-based rendering
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Relief mapping of non-height-field surface details
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
The depth discontinuity occlusion camera
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Presence: Teleoperators and Virtual Environments
Time-Critical Rendering of Huge Ecosystems Using Discrete and Continuous Levels of Detail
Presence: Teleoperators and Virtual Environments
On the empirical limits of billboard rotation
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Rendering 3D volumes using per-pixel displacement mapping
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Accelerating real-time shading with reverse reprojection caching
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Texture management in view dependent application for large 3D terrain visualization
Proceedings of the 2008 Spring simulation multiconference
Automated reprojection-based pixel shader optimization
ACM SIGGRAPH Asia 2008 papers
Combining SP-Octrees and impostors for the visualisation of multiresolution models
Computers and Graphics
Technical Section: Compound textures for dynamic impostor rendering
Computers and Graphics
Dynamic gaze-controlled levels of detail of polygonal objects in 3-D environment modeling
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
An analysis of impostor based level of detail approximations for LIDAR data
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
A multi-resolution technique for real-time animation of large crowds
ISCIS'06 Proceedings of the 21st international conference on Computer and Information Sciences
Massive autonomous characters: animation and interaction
ICVGIP'06 Proceedings of the 5th Indian conference on Computer Vision, Graphics and Image Processing
Artist-directable real-time rain rendering in city environments
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
A spectral-particle hybrid method for rendering falling snow
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Point-based impostors for real-time visualization
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Interactive rendering of trees with shading and shadows
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
A sketch-based interface for collaborative design
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
CrowdVis: a framework for real time crowd visualization
Proceedings of the 28th Annual ACM Symposium on Applied Computing
NightLighting: a nocturnal urban illumination approach
UDMV '13 Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation
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A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases where there are more unoccluded primitives inside the viewing frustum than can be drawn in real-time on the workstation, this system ensures that each visible object, or a cluster that includes it, is drawn in each frame. The system supports the use of traditional “level-of-detail” representations for individual objects, and supports the automatic generation of a certain type of level-of-detail for objects and clusters of objects. The concept of choosing a representation from among those associated with an object that accounts for the direction from which the object is viewed is also supported. The level-of-detail concept is extended to the whole model and the entire scene is stored as a hierarchy of levels-of-detail that is traversed top-down to find a good representation for a given viewpoint. This system does not assume that visibility information can be extracted from the model and is thus especially suited for outdoor environments.