Massive autonomous characters: animation and interaction

  • Authors:
  • Ingu Kang;JungHyun Han

  • Affiliations:
  • Game Research Center, College of Information and Communications, Korea University, Seoul, Korea;Game Research Center, College of Information and Communications, Korea University, Seoul, Korea

  • Venue:
  • ICVGIP'06 Proceedings of the 5th Indian conference on Computer Vision, Graphics and Image Processing
  • Year:
  • 2006

Quantified Score

Hi-index 0.00

Visualization

Abstract

This article reports the result of an experiment which integrates GPU-accelerated skinning, sprite animation, and character behavior control. The experiment shows that the existing techniques can be neatly integrated: thousands of characters are animated at real-time and the overall motion is natural like fluid. The result is attractive for games, especially where a huge number of non-player characters such as animals or monsters should be animated.