SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Priority rendering with a virtual reality address recalculation pipeline
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Visual navigation of large environments using textured clusters
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Polygon-assisted JPEG and MPEG compression of synthetic images
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A frequency-domain analysis of head-motion prediction
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
ISCA '96 Proceedings of the 23rd annual international symposium on Computer architecture
Hierarchical image caching for accelerated walkthroughs of complex environments
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Talisman: commodity realtime 3D graphics for the PC
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Virtual objects in the real world
Communications of the ACM
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
Proceedings of the 1997 symposium on Interactive 3D graphics
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Rendering with coherent layers
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
An image-based approach to three-dimensional computer graphics
An image-based approach to three-dimensional computer graphics
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A perceptually based adaptive sampling algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
Interactive display of very large textures
Proceedings of the conference on Visualization '98
Multi-resolution model transmission in distributed virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
MMR: an interactive massive model rendering system using geometric and image-based acceleration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Automatic image placement to provide a guaranteed frame rate
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Using naming time to evaluate quality predictors for model simplification
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
ACM Transactions on Graphics (TOG)
Measuring and predicting visual fidelity
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
ACM Transactions on Graphics (TOG)
Scheduling level of detail with guaranteed quality and cost
Proceedings of the seventh international conference on 3D Web technology
Digital Image Warping
Qos-aware Middleware for Mobile Multimedia Communications
Multimedia Tools and Applications
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Perceptually-Driven Simplification for Interactive Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Model-Based View-Extrapolation for Interactive VR Web-Systems
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
SQUEEZE: Fast and Progressive Decompression of Triangle Meshes
CGI '00 Proceedings of the International Conference on Computer Graphics
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Postrendering 3d image warping: visibility, reconstruction, and performance for depth-image warping
Postrendering 3d image warping: visibility, reconstruction, and performance for depth-image warping
Perception, attention, and resources: a decision-theoretic approach to graphics rendering
UAI'97 Proceedings of the Thirteenth conference on Uncertainty in artificial intelligence
Efficient displacement mapping by image warping
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Augmented reality with large 3D models on a PDA: implementation, performance and use experiences
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Proceedings of the eleventh international conference on 3D web technology
Mobile, hardware-accelerated urban 3D maps in 3G networks
Proceedings of the twelfth international conference on 3D web technology
Network centric photorealistic mixed reality on mobile devices
Mobility '06 Proceedings of the 3rd international conference on Mobile technology, applications & systems
How real is real enough? optimal reality sampling for fast recognition of mobile imagery
ACM Transactions on Applied Perception (TAP)
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A mathematical model is presented for comparing geometric and image-based simplification methods. Geometric simplification reduces the number of polygons in the virtual object and image-based simplification replaces the object with an image. Our model integrates and extrapolates existing accuracy estimates, enabling the comparison of different simplification methods in order to choose the most efficient method in a given situation. The model compares data transfer and rendering load of the methods. Byte size and expected lifetime of simplifications are calculated as a function of the desired visual quality and the position and movement of the viewer. An example result is that, in typical viewing and rendering conditions and for objects with a radius in the order of one meter, imposter techniques can be used at viewing distances above 15 meters. Below that, simplified polygon objects are required and, below one meter distance, the full-resolution virtual object has to be rendered. An electronic version of the model is available on the web.