Accelerated MPEG compression of dynamic polygonal scenes
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The visible differences predictor: an algorithm for the assessment of image fidelity
Digital images and human vision
Non-parametric local transforms for computing visual correspondence
ECCV '94 Proceedings of the third European conference on Computer Vision (Vol. II)
Digital video processing
Model-based motion estimation for synthetic animations
Proceedings of the third ACM international conference on Multimedia
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling visual attention via selective tuning
Artificial Intelligence - Special volume on computer vision
A model of visual masking for computer graphics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
An image-based approach to three-dimensional computer graphics
An image-based approach to three-dimensional computer graphics
A perceptually based adaptive sampling algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A Model of Saliency-Based Visual Attention for Rapid Scene Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A ray tracing solution for diffuse interreflection
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
Perception, attention, and resources: a decision-theoretic approach to graphics rendering
UAI'97 Proceedings of the Thirteenth conference on Uncertainty in artificial intelligence
Perceptually-informed accelerated rendering of high quality walkthrough sequences
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Interactive global illumination in dynamic scenes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Perception-based global illumination, rendering, and animation techniques
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Selective quality rendering by exploiting human inattentional blindness: looking but not seeing
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Computer-assisted cel animation: post-processing after inbetweening
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Varying rendering fidelity by exploiting human change blindness
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Visual attention-based polygon level of detail management
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Visual importance-biased image synthesis animation
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Perceptually Optimized 3D Graphics
IEEE Computer Graphics and Applications
Perceptually-driven decision theory for interactive realistic rendering
ACM Transactions on Graphics (TOG)
Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering Systems
IEEE Transactions on Visualization and Computer Graphics
Evaluating the visual fidelity of physically based animations
ACM SIGGRAPH 2003 Papers
Detail to attention: exploiting visual tasks for selective rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Visual attention models for producing high fidelity graphics efficiently
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Attention guided MPEG compression for computer animations
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
A feasibility test for perceptually adaptive level of detail rendering on desktop systems
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
An experimental approach to predicting saliency for simplified polygonal models
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Power-Aware 3D Computer Graphics Rendering
Journal of VLSI Signal Processing Systems
On the Role of Color in the Perception of Motion in Animated Visualizations
VIS '04 Proceedings of the conference on Visualization '04
Alternate feature location for rapid navigation using a 3D map on a mobile device
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
ACM SIGGRAPH 2005 Papers
Video enhancement using per-pixel virtual exposures
ACM SIGGRAPH 2005 Papers
Predicting and Evaluating Saliency for Simplified Polygonal Models
ACM Transactions on Applied Perception (TAP)
ACM Transactions on Applied Perception (TAP)
The influence of sound effects on the perceived smoothness of rendered animations
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Selective component-based rendering
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Auditory bias of visual attention for perceptually-guided selective rendering of animations
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A GPU based saliency map for high-fidelity selective rendering
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Cost prediction for global illumination using a fast rasterised scene preview
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Efficient selective rendering of participating media
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Statistical acceleration for animated global illumination
ACM SIGGRAPH 2006 Papers
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
Selective rendering: computing only what you see
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Visual attention in 3D video games
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Parallel selective rendering of high-fidelity virtual environments
Parallel Computing
A perceptual approach to trimming unstructured lumigraphs
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Visual equivalence: towards a new standard for image fidelity
ACM SIGGRAPH 2007 papers
Perceptual rendering of participating media
ACM Transactions on Applied Perception (TAP)
A gaze-based study for investigating the perception of visual realism in simulated scenes
ACM Transactions on Applied Perception (TAP)
Real-time tracking of visually attended objects in interactive virtual environments
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
A physically-based client-server rendering solution for mobile devices
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
A psychophysical study of fixation behavior in a computer game
Proceedings of the 5th symposium on Applied perception in graphics and visualization
A perceptual approach to trimming and tuning unstructured lumigraphs
ACM Transactions on Applied Perception (TAP)
Dynamic Adaptation of Projected Imperceptible Codes
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Eye-catching crowds: saliency based selective variation
ACM SIGGRAPH 2009 papers
On predicting visual popping in dynamic scenes
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Perceptual optimization for scalable video compression based on visual masking principles
IEEE Transactions on Circuits and Systems for Video Technology
The whys, how tos, and pitfalls of user studies
ACM SIGGRAPH 2009 Courses
Autonomous switching of top-down and bottom-up attention selection for vision guided mobile robots
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Energy-driven statistical sampling: detecting software hotspots
PACS'02 Proceedings of the 2nd international conference on Power-aware computer systems
Exploring peripheral LOD change detections during interactive gaming tasks
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Saliency for animated meshes with material properties
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Perceptually guided high-fidelity rendering exploiting movement bias in visual attention
ACM Transactions on Applied Perception (TAP)
Video quality assessment for computer graphics applications
ACM SIGGRAPH Asia 2010 papers
Automatic speed graph generation for predefined camera paths
SG'10 Proceedings of the 10th international conference on Smart graphics
Parallel path tracing using incoherent path-atom binning
Proceedings of the 24th Spring Conference on Computer Graphics
Nonlinear revision control for images
ACM SIGGRAPH 2011 papers
Saliency in motion: selective rendering of dynamic virtual environments
Proceedings of the 25th Spring Conference on Computer Graphics
Perception of simplification artifacts for animated characters
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Motion perception based adaptive quantization for video coding
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
A decision theoretic approach to motion saliency in computer animations
MIG'11 Proceedings of the 4th international conference on Motion in Games
Effects of guided and unguided style learning on user attention in a virtual environment
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
Computer Graphics Forum
Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes
Computer Graphics Forum
NoRM: No-Reference Image Quality Metric for Realistic Image Synthesis
Computer Graphics Forum
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
A perceptually-based texture caching algorithm for hardware-based rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
An interactive perceptual rendering pipeline using contrast and spatial masking
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Accelerating the irradiance cache through parallel component-based rendering
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
High-fidelity rendering of animations on the grid: a case study
EG PGV'08 Proceedings of the 8th Eurographics conference on Parallel Graphics and Visualization
Texture Compression using Wavelet Decomposition
Computer Graphics Forum
Mesh saliency via spectral processing
ACM Transactions on Graphics (TOG)
Saliency detection in computer rendered images based on object-level contrast
Journal of Visual Communication and Image Representation
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We present a method to accelerate global illumination computation in prerendered animations by taking advantage of limitations of the human visual system. A spatiotemporal error tolerance map, constructed from psychophysical data based on velocity dependent contrast sensitivity, is used to accelerate rendering. The error map is augmented by a model of visual attention in order to account for the tracking behavior of the eye. Perceptual acceleration combined with good sampling protocols provide a global illumination solution feasible for use in animation. Results indicate an order of magnitude improvement in computational speed.