Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Context sensitive flying interface
Proceedings of the 1997 symposium on Interactive 3D graphics
A Model of Saliency-Based Visual Attention for Rapid Scene Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
A discussion of cybersickness in virtual environments
ACM SIGCHI Bulletin
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
ACM Transactions on Graphics (TOG)
A GPU based saliency map for high-fidelity selective rendering
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Presence: Teleoperators and Virtual Environments
High quality navigation in computer games
Science of Computer Programming
The wise cursor: assisted selection in 3D serious games
The Visual Computer: International Journal of Computer Graphics
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Predefined camera paths are a valuable tool for the exploration of complex virtual environments. The speed at which the virtual camera travels along different path segments is key for allowing users to perceive and understand the scene while maintaining their attention. Current tools for speed adjustment of camera motion along predefined paths, such as keyframing, interpolation types and speed curve editors provide the animators with a great deal of flexibility but offer little support for the animator to decide which speed is better for each point along the path. In this paper we address the problem of computing a suitable speed curve for a predefined camera path through an arbitrary scene. We strive at adapting speed along the path to provide non-fatiguing, informative, interestingness and concise animations. Key elements of our approach include a new metric based on optical flow for quantifying the amount of change between two consecutive frames, the use of perceptual metrics to disregard optical flow in areas with low image saliency, and the incorporation of habituation metrics to keep the user attention. We also present the results of a preliminary user-study comparing user response with alternative approaches for computing speed curves.