Visual navigation of large environments using textured clusters
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
A model of visual adaptation for realistic image synthesis
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A framework for realistic image synthesis
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A multiscale model of adaptation and spatial vision for realistic image display
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A perceptually based adaptive sampling algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Rendering with radiance: the art and science of lighting visualization
Rendering with radiance: the art and science of lighting visualization
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Measuring and predicting visual fidelity
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Perception-guided global illumination solution for animation rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
ACM Transactions on Graphics (TOG)
Selective quality rendering by exploiting human inattentional blindness: looking but not seeing
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Comparing Real & Synthetic Scenes using Human Judgements of Lightness
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Perceptually-Driven Simplification for Interactive Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Visual attention models for producing high fidelity graphics efficiently
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Visual equivalence: towards a new standard for image fidelity
ACM SIGGRAPH 2007 papers
Perceptual importance of lighting phenomena in rendering of animated water
ACM Transactions on Applied Perception (TAP)
Benevolent deception in human computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the environment may be used to significantly reduce image computation times. In this paper, we demonstrate the principle of Change Blindness, a major side effect of brief visual disruptions, including an eye saccade, a flicker, or a blink, where portions of the scene that have changed simultaneously with the visual disruption go unnoticed to the viewer. The onset of the visual disruption inhibits visual attention by swamping the user's local motion signals, short-circuiting the automatic system that normally draws attention to the change location. Without automatic control, attention is controlled entirely by slower, higher-level mechanisms in the visual system, that search the scene, object by object, until attention finally focuses on the object that is changing.Previous work in perception-based rendering has exploited human visual acuity, to control detail (and therefore time) spent on rendering parts of a scene. In our experiment we show that if changes in rendering detail occur when there is a visual disruption, then visual attention to the change is dramatically slowed as in natural scenes. Therefore, if the principal is used in dynamic animations the change will have passed through the visual field without notice before the viewers' attention has picked up the change. Our results clearly show that flaws in the human visual system, such as Change Blindness, can be exploited to reduce rendering times substantially without compromising perceived visual quality.