Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
The visible differences predictor: an algorithm for the assessment of image fidelity
Digital images and human vision
The nature of statistical learning theory
The nature of statistical learning theory
Perception as Bayesian inference
Perception as Bayesian inference
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Making large-scale support vector machine learning practical
Advances in kernel methods
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
Reflection space image based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Toward a psychophysically-based light reflection model for image synthesis
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Measuring and predicting visual fidelity
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Applying appearance standards to light reflection models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
ACM Transactions on Graphics (TOG)
Frequency space environment map rendering
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Perception-based global illumination, rendering, and animation techniques
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Selective quality rendering by exploiting human inattentional blindness: looking but not seeing
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Varying rendering fidelity by exploiting human change blindness
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Visual attention-based polygon level of detail management
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Tone Reproduction for Realistic Images
IEEE Computer Graphics and Applications
Perceptually Optimized 3D Graphics
IEEE Computer Graphics and Applications
Perceptually guided simplification of lit, textured meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Unified Approach to Prefiltered Environment Maps
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Perceptually-Driven Simplification for Interactive Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
Visual attention models for producing high fidelity graphics efficiently
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
A feasibility test for perceptually adaptive level of detail rendering on desktop systems
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
An experimental approach to predicting saliency for simplified polygonal models
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Second order image statistics in computer graphics
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Selective rendering using task-importance maps
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Triple product wavelet integrals for all-frequency relighting
ACM SIGGRAPH 2004 Papers
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
ACM SIGGRAPH 2005 Papers
Lightcuts: a scalable approach to illumination
ACM SIGGRAPH 2005 Papers
Low-Level Image Cues in the Perception of Translucent Materials
ACM Transactions on Applied Perception (TAP)
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Selective component-based rendering
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Perceptually driven interactive geometry remeshing
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Evaluation of supra-threshold perceptual metrics for 3D models
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Color perception of 3D objects: constancy with respect to variation of surface gloss
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Verification of rendering quality from measured BTFs
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Efficient selective rendering of participating media
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
ACM SIGGRAPH 2006 Papers
Partial matching of 3D shapes with priority-driven search
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Perception of complex aggregates
ACM SIGGRAPH 2008 papers
Dynamic range independent image quality assessment
ACM SIGGRAPH 2008 papers
Technical Section: A survey of aging and weathering phenomena in computer graphics
Computers and Graphics
Perception-motivated interpolation of image sequences
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Shape-dependent gloss correction
Proceedings of the 5th symposium on Applied perception in graphics and visualization
On optimal resampling of view and illumination dependent textures
Proceedings of the 5th symposium on Applied perception in graphics and visualization
The perception of simulated materials
ACM SIGGRAPH 2008 classes
Light and materials in virtual cities
ACM SIGGRAPH 2008 classes
A psychophysically validated metric for bidirectional texture data reduction
ACM SIGGRAPH Asia 2008 papers
Efficient and practical audio-visual rendering for games using crossmodal perception
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Toward a perceptual space for gloss
ACM Transactions on Graphics (TOG)
On uniform resampling and gaze analysis of bidirectional texture functions
ACM Transactions on Applied Perception (TAP)
Interactive reflection editing
ACM SIGGRAPH Asia 2009 papers
Bimodal perception of audio-visual material properties for virtual environments
ACM Transactions on Applied Perception (TAP)
Effects of global illumination approximations on material appearance
ACM SIGGRAPH 2010 papers
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Perceptually-motivated graphics, visualization and 3D displays
ACM SIGGRAPH 2010 Courses
Technical Section: Rendering fur directly into images
Computers and Graphics
Combining global and local virtual lights for detailed glossy illumination
ACM SIGGRAPH Asia 2010 papers
Perception-motivated interpolation of image sequences
ACM Transactions on Applied Perception (TAP)
Error-tolerant image compositing
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part I
Levels of realism: from virtual reality to real virtuality
Proceedings of the 24th Spring Conference on Computer Graphics
A perceptual model for disparity
ACM SIGGRAPH 2011 papers
Perceptual visual quality metrics: A survey
Journal of Visual Communication and Image Representation
Perceptual considerations for motion blur rendering
ACM Transactions on Applied Perception (TAP)
Multidimensional image retargeting
SIGGRAPH Asia 2011 Courses
Perception in graphics, visualization, virtual environments and animation
SIGGRAPH Asia 2011 Courses
Surface flows for image-based shading design
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
Computer Graphics Forum
Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes
Computer Graphics Forum
NoRM: No-Reference Image Quality Metric for Realistic Image Synthesis
Computer Graphics Forum
How real is real enough? optimal reality sampling for fast recognition of mobile imagery
ACM Transactions on Applied Perception (TAP)
New measurements reveal weaknesses of image quality metrics in evaluating graphics artifacts
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Time-constrained high-fidelity rendering on local desktop grids
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
Analysis of human gaze interactions with texture and shape
MUSCLE'11 Proceedings of the 2011 international conference on Computational Intelligence for Multimedia Understanding
Gloss perception in painterly and cartoon rendering
ACM Transactions on Graphics (TOG)
OpenSurfaces: a richly annotated catalog of surface appearance
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Error-Tolerant Image Compositing
International Journal of Computer Vision
Understanding the role of phase function in translucent appearance
ACM Transactions on Graphics (TOG)
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Efficient, realistic rendering of complex scenes is one of the grand challenges in computer graphics. Perceptually based rendering addresses this challenge by taking advantage of the limits of human vision. However, existing methods, based on predicting visible image differences, are too conservative because some kinds of image differences do not matter to human observers. In this paper, we introduce the concept of visual equivalence, a new standard for image fidelity in graphics. Images are visually equivalent if they convey the same impressions of scene appearance, even if they are visibly different. To understand this phenomenon, we conduct a series of experiments that explore how object geometry, material, and illumination interact to provide information about appearance, and we characterize how two kinds of transformations on illumination maps (blurring and warping) affect these appearance attributes. We then derive visual equivalence predictors (VEPs): metrics for predicting when images rendered with transformed illumination maps will be visually equivalent to images rendered with reference maps. We also run a confirmatory study to validate the effectiveness of these VEPs for general scenes. Finally, we show how VEPs can be used to improve the efficiency of two rendering algorithms: Light-cuts and precomputed radiance transfer. This work represents some promising first steps towards developing perceptual metrics based on higher order aspects of visual coding.