SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Robust specularity detection from a single multi-illuminant color image
CVGIP: Image Understanding
Visualizing quaternion rotation
ACM Transactions on Graphics (TOG)
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Exploiting the generic viewpoint assumption
International Journal of Computer Vision
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Environment matting and compositing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
International Journal of Computer Vision
Environment matting extensions: towards higher accuracy and real-time capture
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Image-based modeling and photo editing
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Fast bilateral filtering for the display of high-dynamic-range images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Photographic tone reproduction for digital images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Fragment-based image completion
ACM SIGGRAPH 2003 Papers
A data-driven reflectance model
ACM SIGGRAPH 2003 Papers
Bilateral Filtering for Gray and Color Images
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Second order image statistics in computer graphics
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
ACM SIGGRAPH 2004 Papers
"GrabCut": interactive foreground extraction using iterated graph cuts
ACM SIGGRAPH 2004 Papers
Textureshop: texture synthesis as a photograph editing tool
ACM SIGGRAPH 2004 Papers
Fast hierarchical importance sampling with blue noise properties
ACM SIGGRAPH 2004 Papers
Flash photography enhancement via intrinsic relighting
ACM SIGGRAPH 2004 Papers
A signal-processing framework for reflection
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2005 Papers
Image completion with structure propagation
ACM SIGGRAPH 2005 Papers
Low-Level Image Cues in the Perception of Translucent Materials
ACM Transactions on Applied Perception (TAP)
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Depth-of-field-based alpha-matte extraction
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Luminance re-mapping for the control of apparent material
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
ACM SIGGRAPH 2005 Electronic Art and Animation Catalog
Interactive material replacement in photographs
GI '05 Proceedings of Graphics Interface 2005
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
2-1/2D texture mapping: real-time perceptual surface roughening
Proceedings of the 4th symposium on Applied perception in graphics and visualization
ACM SIGGRAPH 2007 papers
Multiscale shape and detail enhancement from multi-light image collections
ACM SIGGRAPH 2007 papers
Interactive editing and modeling of bidirectional texture functions
ACM SIGGRAPH 2007 papers
Visual equivalence: towards a new standard for image fidelity
ACM SIGGRAPH 2007 papers
A gentle introduction to bilateral filtering and its applications
ACM SIGGRAPH 2007 courses
Painting in High Dynamic Range
Journal of Visual Communication and Image Representation
A perceptually validated model for surface depth hallucination
ACM SIGGRAPH 2008 papers
Perception of complex aggregates
ACM SIGGRAPH 2008 papers
Edge-preserving decompositions for multi-scale tone and detail manipulation
ACM SIGGRAPH 2008 papers
A gentle introduction to bilateral filtering and its applications
ACM SIGGRAPH 2008 classes
The perception of simulated materials
ACM SIGGRAPH 2008 classes
Interactive normal reconstruction from a single image
ACM SIGGRAPH Asia 2008 papers
Depicting procedural caustics in single images
ACM SIGGRAPH Asia 2008 papers
Edge-avoiding wavelets and their applications
ACM SIGGRAPH 2009 papers
Interactive reflection editing
ACM SIGGRAPH Asia 2009 papers
Webcam clip art: appearance and illuminant transfer from time-lapse sequences
ACM SIGGRAPH Asia 2009 papers
What Do the Sun and the Sky Tell Us About the Camera?
International Journal of Computer Vision
Feature-based texture design using deformation techniques
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Effects of global illumination approximations on material appearance
ACM SIGGRAPH 2010 papers
Stylized depiction of images based on depth perception
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Technical Section: Rendering fur directly into images
Computers and Graphics
Matting and compositing of transparent and refractive objects
ACM Transactions on Graphics (TOG)
Extended papers from NPAR 2010: Non-photorealistic, depth-based image editing
Computers and Graphics
Illumination decomposition for material recoloring with consistent interreflections
ACM SIGGRAPH 2011 papers
ACM SIGGRAPH 2011 papers
AppGen: interactive material modeling from a single image
Proceedings of the 2011 SIGGRAPH Asia Conference
Rendering synthetic objects into legacy photographs
Proceedings of the 2011 SIGGRAPH Asia Conference
Translucent material transfer based on single images
SIGGRAPH Asia 2011 Sketches
Efficient image/video retexturing using parallel bilateral grids
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Surface flows for image-based shading design
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Estimating the Natural Illumination Conditions from a Single Outdoor Image
International Journal of Computer Vision
Computer Graphics Forum
Matting and Compositing for Fresnel Reflection on Wavy Surfaces
Computer Graphics Forum
Optimizing environment maps for material depiction
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Stone weathering in a photograph
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
A plausible texture enlargement and editing compound Markovian model
MUSCLE'11 Proceedings of the 2011 international conference on Computational Intelligence for Multimedia Understanding
VEA 2012: Interactive image/video retexturing using GPU parallelism
Computers and Graphics
Understanding the role of phase function in translucent appearance
ACM Transactions on Graphics (TOG)
Special Section on HDR Imaging: Spatially varying image based lighting using HDR-video
Computers and Graphics
Image-pair-based anisotropic material modeling
SIGGRAPH Asia 2013 Technical Briefs
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Photo editing software allows digital images to be blurred, warped or re-colored at the touch of a button. However, it is not currently possible to change the material appearance of an object except by painstakingly painting over the appropriate pixels. Here we present a method for automatically replacing one material with another, completely different material, starting with only a single high dynamic range image as input. Our approach exploits the fact that human vision is surprisingly tolerant of certain (sometimes enormous) physical inaccuracies, while being sensitive to others. By adjusting our simulations to be careful about those aspects to which the human visual system is sensitive, we are for the first time able to demonstrate significant material changes on the basis of a single photograph as input.